Quote:-No more Camouflage (Snipers are always detected)
True. Seems like in CMx1 snipers got stealth bonuses. No longer the case in CMX2 where a sniper unit is just as visible as any other 2 men team on the battlefield.
Quote:-a few good maps
Not necessarily. There are fewer CMx2 scenarios/maps than in CMx1,but it's more than enough for everyone. I own the games from the days they were released and i still haven't played all the stock scenarios.
Quote:-the offload of AT guns takes a very long time,and is always the enemy detected(this useless weapon at ME battles)
I haven't purchased AT guns in ME very often,so i won't comment about the offload times,but yes AT guns are a bit to easily spotted.
Quote:-Artillery is very powerful because very reasonably priced(especially 155mm guns)
A 155mm battery costs about 700pts,which is 1/4 the points you get in a medium Quick Battle. I for one believe it's reasonably priced. I do agree that arty is more powerful than in CMx1,though;i guess that's something every CMx1 player has noticed. Unrealistically powerful? No.
Quote:-so infantry useless
Depends on the terrain. Try to take a heavy bocage map without infantry and when the panzershrek rounds start to fly around you'll see how 'useless' your foot guys would have been
Unless you're playing on open maps there will always be room for infantry.
Quote:-Decision of battles is made only by tanks and artillery
See above.
Quote:-Panther almost invincible because very reasonably priced (you lose no battle with Panthers)
While powerful,Panthers aren't exactly invincible. A Firefly costs almost half it's price. The same goes for M10s. An all Panthers force can be quite hard to challenge,but just because the game allows for all your points to be spent on armor/Panthers doesn't mean you have to
Perhaps you might want to take a look at this regarding Panthers?
https://www.theblitz.club/message_boards...?tid=63810