07-16-2008, 05:04 AM
German Attack, July 42, 20 turns fixed, clear dry sunny weather.
All the Germans are Crack (except officers are Elite)
All the Russians are Green (officers Regular)
There are 6 small flags down the length of the map, each one defended by a small mixed group of Russians that come on at intervals as reinfs, each group being slightly stronger than the previous one.
The Germans must therefore fight a series of 6 mini-battles as they progress down the map, and the Russians must try to bleed them bit by bit to take the wind out of their sails.
The 6th group is by far the strongest and arrives on turn 11 in the Town (including 8 tanks and a Sturmovik) and has the strength to counterattack to try to recapture some flags.
GERMAN ORDER OF BATTLE
(No reinfs, his whole force starts on the map on Tn1)
12 x PzIVF2
2 x SiG 150mm SPG
1 x 231-8-wheeler (20mm gun)
5 x 251 halftracks
4 x trucks
1 PzGren plat
1 x inf company (3 plats)
1 x pioneer plat
1 x 81mm mortar-halftrack
1 x Sd6/2 37mm flak vehicle
1 x 150mm arty spotter (8 shells)
1 x kubelwagen
5 x MG42 HMG
1 x Stuka D
Below is how they'll appear 'on parade' at the setup screen, there's enough transport for everybody.
For convenience I've arranged them so you can simply embark the passengers on the veh in front of them (or tank-ride), or you can juggle them into whatever other transport arrangements you like.
NOTE- the arty spotter has a radio so he can ride if you want to use him later on down the map with a 2 min spotting delay,(or you can use him on turn 1 with zero delay and zero scatter even if he can't see the designated impact hex), he only has 8 shells but they're 150mm)