• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

H2H - The Roslavl Gap

The Roslavl Gap Image
Combat Mission Ladder

The Roslavl Gap V.1.5

By Bear
Rating: 5.93 (2)
Filesize: 20.49 KB
Games in Progress: 0
First Side:
SM: 3
Turns: 18
Type: Semi-Historical
Second Side:
THE ROSAVL GAP Kazaki, 5 August 1941 The German encirclement at Roslavl (actually consisted of three pockets) was having great difficulties. The Soviet forces in the northern part of this trap, reacted by driving Northwest towards the Moscow Highway and the Desna River Crossing. Here at Kazaki, the retreating Soviet Army found the 292.Infantry Division and it's headquarters and overwhelmed them. The 292. was over extended and engaged in heavy defensive fighting to close the encirclement that they failed. The Soviets were pouring through this widening gap -- supplies, infantry, artillery. Guderian in person ordered several units to form up into a battle group at Kazaki. A tank company, self propelled guns and artillery under General Martinek, artillery commander of 7 Corps were ordered to close this gap. But the weather has delayed their arrival.
Finished games
Hedgehog' avatar Hedgehog Combat Wombat Combat Wombat' avatar
Test ratings
Member Balance Enjoyment Briefings
Hedgehog' avatarHedgehog 6 6 8
Combat Wombat' avatarCombat Wombat 5 6 10
Hedgehog
General of the Army
Hedgehog Sat Mar 15, 2014 12:53 pm
The Result of the game
Tactical Loss

My Side
Axis

Turns Played
18

Balance and Enjoyment
Perhaps a longer turns could improve things

Victory Conditions
Hard to Say

Map & Terrain
Was Fine

Historical Introduction
OK

Game Length
I feel it was to Short, perhaps 25+ might have been better

Force Mix
I couldn't understand why the Axis had all those Kublewagens, they weren't armed , Seeing as the Axis were defending really not much use,

What I really liked about this scenario
Can't pass a comment really as we never got to deep into the game

What I really did not like about this scenario
Game to Short

Any other comments
William I have played your scenario's before and I would say this is not one of your best mate

REAL OPPONENTS SEE THE BATTLE OUT TO THE END, WINNING OR LOSING
Combat Wombat
2nd Lieutenant
Combat Wombat Sat Mar 15, 2014 12:53 pm
The Result of the game
Tactical Victory

My Side
Allies

Turns Played
19

Victory Conditions
I think so, but I believe more turns would have a made a difference

Map & Terrain
map is great. I think that the set up of the Axis is too close to a large Victory flag so not putting pressure on the Axis to make an attack on the other victory flags.

Game Length
maybe a bit too short?

Any other comments
I haven't played as the axis, so I may give that a go first ! maybe get rid of the large Flag near the Axis setup and see how that goes ..?