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The Grim Road To Hoogerheide - The Matrix Games version of West Front

The Grim Road To Hoogerheide Image
Campaign Series Ladder

The Grim Road To Hoogerheide

By Huib Versloot
Allies 13 - 4 - 17 Axis
Rating: 8.05 (26)
Games Played: 34
SM: 6
Turns: 30
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 250
(Version 1.2 18-02-2005) The Allied plans to clear the Scheldt and open the port of Antwerp involved 3 operations that had to be carried out. The first was the elemination of the Breskens pocket and the silencing of the coastal guns on the southbank of the Scheldt. The second was to cut the narrow land connection of the garrison stationed on Walcheren and South Beveland with the Dutch mainland at the so called "Woensdrecht isthmus". While the third opereration would be the capture of Walcheren and South Beveland itself. This scenario deals with the first battles in the second operation. The Canadian 2nd division was given the task to move over the Belgian-Dutch border at Putte and move north towards the heights of Woensdrecht and Hoogerheide and to the railway embankment of the main connection to South Beveland and Walcheren. Leading the attack to Hoogerheide were the Calgary Highlanders, supported by one squadron of Shermans from Fort Garry Horse. The railway embankment was to be secured by the Royal Regiment of Canada. The leading batallions were reinforced by the Regiment de Maisonneuve, ordered to take the village of Huijbergen and The Black Watch in support of the Calgary Highlanders. The area was known to be only "Stuetzpunktartig besetzt" (defense at focal points) by weak elements of units attached to the 346. Infanterie Division, mainly the 744th Regiment and a few Jagdpanzer from the 559 Heavy AT Batallion. The Germans were well aware of the immediate danger to the isthmus and elements of Kampfgruppe "Chill" were ordered to Bergen op Zoom by means of motor transport. First to arrive were 2 batallions of the formidable 6th Fallschirmjäger Regiment led by Lt. Colonel Von der Heydte. He was ordered to counterattack immediately and restore the situation.
Player Voting Stats
Member Balance Enjoyment
Der Stuber's ProfileDer Stuber Well Balanced 10
Basson's ProfileBasson Slightly Pro Axis 8
einsmensch's Profileeinsmensch Slightly Pro Allies 8
x-para's Profilex-para Well Balanced 6
Basson's ProfileBasson Well Balanced 8
John Given
In "The Grim Road to Hoogerheide" the axis must stop an allied advance through a heavily forested, muddy map to a thick cluster of populated areas, among them, the city of Hoogerheide. The allies approach mainly from the south. The germans will do well in this one if the German player is defensive and conserves every unit. I also force-marched darn near every unit I had away from my objective hexes toward the south, in an attempt to block the main road into town. The germans are armor-poor in this scenario. I wasn't sure if the allies get airstrikes, but the german does not, though the german gets smoke and some light artillery to start with. Later, a fair number of 120mm's make their way onto the map. If the allies are played by strong attackers, the german may capitulate early, as he is given very little to work with initially - reinforcements don't arrive till turn 10, infantry have no transport of any kind, and must run all the way across the map to where the fighting is. All in all, an interesting scen, but Abatis and I only played 9 turns. I'm interested in how this scen would play out if played till the bitter end.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
Lotsa fun, reinfs are scheduled superbly, the scenario is well balanced, can go either way, the outcome is up for grabs right to the end.
Axis player has good ground to defend, and weather conditions favor them as well. Allied player has an early advantage in numbers and mobility but must move quickly to take advantage of these advantages.
Tiger 88
General of the Army
Tiger 88 Sat Dec 01, 2018 1:08 pm
Overall not a bad scenario. Pretty intense battle with the allies breaking through and the germans having to try and rush troops to the battle areas. Brutal hand to hand in the end won out for the germans.
Tiger 88
General of the Army
Tiger 88 Sun Dec 02, 2018 2:57 pm
Overall not a bad scenario. Pretty intense with allies breaking through and germans rushing troops to the battle areas. Brutal hand to hand once the germans can counter.
Master Sergeant
Schwerpunkt75 Sun Feb 21, 2021 11:15 pm
If the Allied player reaches Hoogerheide before the Axis reinforcements (which is likely), it's going to be tough sledding for the Axis.