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Valor & Victory
09-28-2022, 02:54 PM, (This post was last modified: 09-28-2022, 02:59 PM by Sean.)
#8
RE: Valor & Victory
I have had an experiment in changing the Core Game unit statistics.

This is a summary of my thoughts so far ,my own notes ,they are not properly formatted in any way.

MMGs
<atfp value ="0"/>
change to maybe <atfp value ="A"/>
vickers
mg37
m1917a1
I DID THIS ,check it in game ,basically need 8 or less to hit ,then 7 or less to destroy a light target like a half track
Basically Medium Machine Guns on a Tripod can now attempt to destroy AFVs ,good chance against a HalfTrack.
I DID THIS

squad carrying a Heavy (H) support weapon
reduces its Movement Points by one (–1)
mortar
<type value="H"/>
maybe change to <type value="L"/>
did this for 50mm mortars ,brit and ger ,left HEAVY for 60mm Amer Mortar-it has 12 range rather than 6
Basically Light Mortar Crews move at normal speed now.
Easier/Quicker to deploy them and more fun ,at least for me ,I like the Mortars.
I DID THIS


another idea
make light anti tank artillery move 2 squares rather than just 1,
this is based on my experience with Call to Arms OSTFRONT ,where man handled guns are a really fun gameplay element,
BRIT 2pdr ,maybe next size?
GERM pak 38 ,maybe next size?
AMER both 37mm and 57mm (both american guns seem light)
MAYBE 3 speeds ,3 ,2 ,1?
ELSE 2 speeds 2, 1
note heavy guns like GERMAN 88 have no movement ,i think this is reasonable ,both big and powerfull
HAVE NOT DONE THIS YET



an idea,
maybe make halftracks armor B ,trucks armor A (note AMER halftrack default is A,GERM default is A/B
and make LMGS antitank attack A
if so make MMGs,AT RIFLE and any other A weapons to B
other than that drop a letter from all TANK GUNS ,MIN B though.
this will make tanks a bit more survivable but still give INFANTRY a chance.
HAVE NOT DONE THIS YET


another IDEA,
make Anti Tank capability of MORTARS greater
HAVE NOT DONE THIS YET


another idea
TANK infantry cannon fire ,APFP ,anti personal fire power ,is added to vehicular mg fire if within 8 hexes,
however if APFP is 11 or higher ,even M4shaerman has 12 ,then the 3rd line in infantry fire table is used ,this is too much,
have maximum of 10 here ,better ,then at closer range 2 mgs are added and still get to maybe 10+4+3=17 anyway
HAVE NOT DONE THIS YET

So the few changes I have made do change the game a lot.
I will give a download link here.
The only file I have changed so far is for Support Weapons.
IMPORTANT back up original file called "weapons.xml" first ion order to revert the change.
Basically put the file in (for Steam)
C:\Program Files (x86)\Steam\steamapps\common\Valor and Victory\assets\counters\supportweapons

Download
IMPORTANT back up original file called "weapons.xml"

https://www.mediafire.com/file/iuvozlgy2...s.xml/file
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Messages In This Thread
Valor & Victory - by Sean - 09-18-2022, 12:46 PM
RE: Valor & Victory - by Sean - 09-18-2022, 01:00 PM
RE: Valor & Victory - by Sean - 09-18-2022, 01:04 PM
RE: Valor & Victory - by Sean - 09-20-2022, 11:47 AM
RE: Valor & Victory - by Sean - 09-20-2022, 10:04 PM
RE: Valor & Victory - by Sean - 09-23-2022, 05:18 PM
RE: Valor & Victory - by Compass Rose - 09-28-2022, 12:05 AM
RE: Valor & Victory - by Sean - 09-28-2022, 02:54 PM
RE: Valor & Victory - by Sean - 01-14-2023, 07:12 PM
RE: Valor & Victory - by Sean - 09-17-2023, 07:12 PM
RE: Valor & Victory - by Sean - 09-22-2023, 12:24 PM
RE: Valor & Victory - by Sean - 09-22-2023, 05:43 PM

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