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How to modify location names on the map?
12-07-2021, 02:44 AM,
#11
RE: How to modify location names on the map?
(12-06-2021, 11:52 PM)2-81 Armor Wrote:
(12-06-2021, 08:45 PM)Green Wrote: So, after all that, the manual is indeed incorrect! Good to know...
There is another but more difficult way to do it.

Open the desired map file using MS Word or Wordpad, scroll all the way down, and you'll find all of the location names.

You can edit the text as desired, and then save. The new text will then appear in the original location on map.

Text size and color might be able to be changed too, but I haven't tried it myself. There are some numerical values after the text entries, and I think they might control this.

I last used this method changing the DF '85 map when someone pointed out a few incorrect Austrian city names in the new Bolt 10.0 scenario.

As far as sub maps go, I don't know if changes to the master effect them or vice versa.

Amazing, thanks! Now need figure it out what exactly all numerical values mean. 

"194.346 244.667 0 1 0 Savin".  "194, 244" - its coordinates.
I guess that there should be "type", "size" and "justification" (probably 3 last values). But what "346" and "667" mean after coodinates ...
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12-07-2021, 04:57 AM,
#12
RE: How to modify location names on the map?
The 346 and 667 are simply decimal parts of the coords, I am fairly sure.
[Image: exercise.png]
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12-07-2021, 05:08 AM,
#13
RE: How to modify location names on the map?
(12-07-2021, 04:57 AM)Ricky B Wrote: The 346 and 667 are simply decimal parts of the coords, I am fairly sure.

But the map in the game has only simple coords like 34,126 without decimal parts.
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12-07-2021, 07:16 AM,
#14
RE: How to modify location names on the map?
(12-07-2021, 05:08 AM)Dreamslayer_spb Wrote:
(12-07-2021, 04:57 AM)Ricky B Wrote: The 346 and 667 are simply decimal parts of the coords, I am fairly sure.

But the map in the game has only simple coords like 34,126 without decimal parts.

Right, but the text label isn't exactly centered in some way around a hex. Try adding labels in nearly the same spot, on a test sub map maybe, and check that submap file in a text editor. The labels will have slightly different coords. Like this:

2.46154 4.6 0 0 0 Test1
2.23077 4.56667 0 0 0 Test2
2.46154 4.3 0 0 0 Test3

I created all of these in hex 2, 4, slightly separated from each other. But if you know artillery coords, you have the offsets to the larger grid to get to the specific location on the map.
[Image: exercise.png]
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