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Partizans
07-22-2021, 08:57 AM,
#8
RE: Partizans
(07-22-2021, 07:52 AM)jonnymacbrown Wrote: It seems much higher than ten percent chance (per hex I guess) of disruption over a 3-hex range. That's all the info there is. At least for fuel and ammo there is a formula for example:   C / (C+R) = 7 / (7 + 7) = 7 / 14 = 50%. iI addition it doesn't seem as though "patrolling" does anything. It seems sometimes like I have half my units patrolling but as soon as I put someone into travel mode they are immediately disordered. Just sayin'    jonny Jester

Sorry, I did not give a formula as it is simply this;

Disruption chance = Effect percentage.

If the Effect percentage is 10% the chance of Disruption is 10%.

Without knowing what parameter values that apply in the game you are playing, I cannot comment on whether or not you have been unlucky. Do you know what the values are?

And, if you think you have found a bug in the way Patrolling works, you should provide the details of the situation where you believe it has failed. As far as I am aware it is working as intended.
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Messages In This Thread
Partizans - by jonnymacbrown - 07-21-2021, 05:17 PM
RE: Partizans - by Green - 07-21-2021, 07:42 PM
RE: Partizans - by jonnymacbrown - 07-21-2021, 11:45 PM
RE: Partizans - by Green - 07-22-2021, 07:28 AM
RE: Partizans - by jonnymacbrown - 07-22-2021, 07:52 AM
RE: Partizans - by Green - 07-22-2021, 08:57 AM
RE: Partizans - by JAFFA - 07-22-2021, 12:47 AM
RE: Partizans - by jonnymacbrown - 07-22-2021, 01:05 AM
RE: Partizans - by Ricky B - 07-22-2021, 11:00 AM

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