RE: 1201_01a Close Call at Kubinka HTH
Though Soviet units Disrupt quickly, they can still cause considerable losses when assaulted. In many cases they're at 580-590 men or so if they Disrupt in the turn they're first engaged in. Using artillery to reduce their morale, and thus lower friendly losses when assaulting, isn't necessarily a waste.
As Disruptions after limited contact are not difficult to recover from, it helps to keep the pressure on Disrupted units (in the breakthrough area) to slow their recovery through worsening their morale state, or through inflicting fatigue so it becomes less reliable over time.
With the Frozen penalties in place, German movement, assault and fire values are not so great in this scenario compared to the normal situation.
Edit: these earlier PzC titles might not all have standardized McNamara offensive/defensive values. The HA and SA values in the Moscow '42 Naro Fominsk scenario, which is centered roughly on the area covered by the battle you're playing now, are very different.
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