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1201_01a Close Call at Kubinka HTH
08-24-2017, 02:34 AM,
#5
RE: 1201_01a Close Call at Kubinka HTH
(08-23-2017, 03:39 PM)ComradeP Wrote: Was the Crusader campaign you started an AAR for shelved for the moment?

This is a difficult scenario for the Germans, mostly due to units involved being too slow to prevent a Soviet withdrawal. If you withdraw 1 hex through the forest each turn and dig in a concentrated force around the objectives, there's not all that much the German player can do.

He can inflict casualties if you stand and fight, but with 1 hex movement and no assault chance, there's not much that can be done.

Yes sorry I've had to abandon it. I realised that the scenario is a monster and would swallow up my time plus probably destroy numerous brain cells trying to play it. 

I also agree with you about 1201_01a Close Call at Kubinka. Eldar has just sent me turn 2 and he mentioned the fact that I have run away in certain parts of the line. I felt a bit bad about this and I will try to play a bit more Russian like and stand a die. As you point out there is no point playing a game which just frustrates players and takes away the fun of playing. With delayed reporting of disruption then I probably already have an advantage anyway.

Possibly the scenario should have the front line units Fixed as well as the rear area Tank Brigades?

I might change this opinion when I watch the turn replay.  Big Grin2

Turn 2 shortly.

By the way is the 85mm ATG unit historical?
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Messages In This Thread
1201_01a Close Call at Kubinka HTH - by Plain Ian - 08-23-2017, 06:47 AM
RE: 1201_01a Close Call at Kubinka HTH - by Plain Ian - 08-24-2017, 02:34 AM
RE: 1201_01a Close Call at Kubinka HTH - by Aces8 - 12-29-2017, 08:05 AM

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