(08-23-2017, 03:39 PM)ComradeP Wrote: Was the Crusader campaign you started an AAR for shelved for the moment?
This is a difficult scenario for the Germans, mostly due to units involved being too slow to prevent a Soviet withdrawal. If you withdraw 1 hex through the forest each turn and dig in a concentrated force around the objectives, there's not all that much the German player can do.
He can inflict casualties if you stand and fight, but with 1 hex movement and no assault chance, there's not much that can be done.
Yes sorry I've had to abandon it. I realised that the scenario is a monster and would swallow up my time plus probably destroy numerous brain cells trying to play it.
I also agree with you about 1201_01a Close Call at Kubinka. Eldar has just sent me turn 2 and he mentioned the fact that I have run away in certain parts of the line. I felt a bit bad about this and I will try to play a bit more Russian like and stand a die. As you point out there is no point playing a game which just frustrates players and takes away the fun of playing. With delayed reporting of disruption then I probably already have an advantage anyway.
Possibly the scenario should have the front line units Fixed as well as the rear area Tank Brigades?
I might change this opinion when I watch the turn replay.
Turn 2 shortly.
By the way is the 85mm ATG unit historical?