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Variable Visibility issue?
07-10-2016, 10:36 PM,
#11
RE: Variable Visibility issue?
(07-10-2016, 09:39 AM)Herr Straße Laufer Wrote: We talkin' rain and not rain? Helmet Wink

HSL

Hell yeah!! Drives me nuts!
Meine Ehre heisst Treue



http://www.cslegion.com/
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07-10-2016, 10:46 PM,
#12
RE: Variable Visibility issue?
Its 5 minutes in Ohio I think.

We Buckeyes are always behind the times but pray for rain a lot. Pray

Has something to do with corn that goes on for miles and miles.

Got to make ethanol for fuel you know... Whistle
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07-11-2016, 01:03 AM,
#13
RE: Variable Visibility issue?
(07-10-2016, 09:44 PM)Herr Straße Laufer Wrote:
(07-10-2016, 09:42 PM)Battle Kat Wrote: VV in JTCS is broken, unfortunately, at least with PBEM. As you guys have noted it changes per player turn and not per game turn as it should.

Thanks for the verification!

HSL

X2

Thanks BK

Dev
 now why does it take 6 minutes for my 3 minute eggs to get done? Jester
Faith Divides Us, Death Unites Us.... "We were never to say die or surrender" -- Chard
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07-11-2016, 04:29 AM,
#14
RE: Variable Visibility issue?
If you have two six minutes eggs each in their own kettle, of 25cm diameter (sorry CS seems to be using metric scale), are they boiling next to each other or are they 50cm apart??

And what if there's a slice of bacon in a pan next to them but shorter than 45mm and you would not see it? And one of the eggs would crack mysteriously.

I would hate it should that happen. Who made the egg go crack?!

Unless the bacon would be one of the good guys here of course. Then I might not mind too much the red force did not spot it. Not very easy to crack those eggs with that little meat to begin with!

Just don't mention the meatballs here. I hate it when folks assault with them. Or roam the stove with them. Meatballs should not be served alone!

I might need a ROE for all this cooking...
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07-11-2016, 09:23 PM,
#15
RE: Variable Visibility issue?
Just turn the engineers into cooks (if they crack an egg that's what they do?)
Use the bacon as small at guns (you can't see them anyway.)
Meatballs? Combat or transport (someone will find a way to abuse them.)

Farmer

HSL
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07-12-2016, 03:33 AM,
#16
RE: Variable Visibility issue?
Combat meatballs. I like the sound of that. Something to not mix with your granny's homemade meatballs Helmet Smile

Throw in a tin of beans and we have chemical weapons present as well! Not immediately perhaps but in a while. A random die roll with a 20% chance of them exploding per next turn?
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