• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Operation Sealion: 2015 version.
04-20-2015, 09:44 AM,
#11
RE: Operation Sealion: 2015 version.
This last one came through. Go figure.

Thanks for the response.
Send this user an email
Quote this message in a reply
04-23-2015, 11:52 PM,
#12
RE: Operation Sealion: 2015 version.
Jason,

Not sure if it's a game system or scenario issue but I find it rather ridiculous for a scout plane to be able to gain VP hexes.

Watched the replay & saw the plane going around & watched four VP hexes go from me to my opponent as the hexes were unoccupied. Of course I marched infantry over & shot the plane down. That seemed odd as well.
Send this user an email
Quote this message in a reply
04-24-2015, 04:35 AM,
#13
RE: Operation Sealion: 2015 version.
(04-23-2015, 11:52 PM)RADO Wrote: Jason,

Not sure if it's a game system or scenario issue but I find it rather ridiculous for a scout plane to be able to gain VP hexes.

Watched the replay & saw the plane going around & watched four VP hexes go from me to my opponent as the hexes were unoccupied. Of course I marched infantry over & shot the plane down. That seemed odd as well.



Yea, no, that shouldn't be like that. It will be fixed in the next CS Update.

Thanks for pointing it out.
Send this user an email
Quote this message in a reply
04-24-2015, 05:23 AM,
#14
RE: Operation Sealion: 2015 version.
I'm going to be running an AAR of this scenario when my opponent comes back from vacation.

It will be available on the campaign series Facebook page.

Since John, my opponent, is the stronger player, he will be playing the British.
Send this user an email
Quote this message in a reply
05-09-2015, 03:19 AM,
#15
RE: Operation Sealion: 2015 version.
We are up to about turn 24 in our game & from our comments back & forth, we are both finding the scenario more difficult to gain an edge than either of us envisioned. That's a good thing! From my perspective as the allied player thus far, this scenario seems best the first time you play it, like many others. You see things later that simply were overlooked earlier.

So far the scenario seems very well done & is challenging.

Helmet Smile
Send this user an email
Quote this message in a reply
05-09-2015, 05:01 AM,
#16
RE: Operation Sealion: 2015 version.
I've been looking at the screen shot. 120 turns! You guys have your work cut out for you. :)
Quote this message in a reply
05-09-2015, 10:41 AM,
#17
RE: Operation Sealion: 2015 version.
Glad you're enjoying it so far.

I've noticed a couple things during my playtest against John (the one on Facebook). I am playing the Germans and noticed the offmap artillery isn't working, as I expanded the map for the 2015 version.

So far, so good though.

Jason Petho
Send this user an email
Quote this message in a reply
05-09-2015, 10:54 PM,
#18
RE: Operation Sealion: 2015 version.
I feel the German artillery is quite powerful as is. Never before in a game have I had units of 5-6 SP's just be wiped out by an artillery hit. Now they are going to have more!!!???

Mortar
Send this user an email
Quote this message in a reply
05-10-2015, 02:23 AM,
#19
RE: Operation Sealion: 2015 version.
Those are the cruisers that you are feeling, I believe.

I noticed that as well, so may have to tone them down a bit.

Jason Petho
Send this user an email
Quote this message in a reply
05-10-2015, 02:40 AM,
#20
RE: Operation Sealion: 2015 version.
Personally, I'd put some English naval power into it sooner. It seems odd not to be there,
Send this user an email
Quote this message in a reply


Forum Jump:


Users browsing this thread: 1 Guest(s)