(07-22-2010, 10:47 AM)jomni Wrote: Good points. I was only pointing out the only way that I know off. Shouldn't encourage people from doing it. As for me I won't bother correcting an accidental move.
Shouldn't the game use a same random seed that makes results somewhat consistent despite reloading. This is what's being done in WITP.
The results will be generally consistent, but as with any "die roll" with computations involved, it could have a different result with significant ramifications.
I just finished a game with Mad_dog (which we are mirroring now)...Blocking Action at Lipki (from AoTR). This one has a few tanks on both sides. Very tight victory parameters. Low overall number of units. The loss of 1 or 2 extra tanks at the wrong moment or place could be devastating. Reloading a turn to fix even an honest mistake could have a game tilting effect.
I have found that all can be worked out simply by being honest and immediately communicating to my opponent if anything out of the ordinary occurs. The most common problem I run into is not being able to "open" a game file (usually due to a difference in versions installed on players computers). Many of us probably play the same 5-10 opponents a large percentage of the time and honor is always on the table from what I have seen.