Xaver Wrote:In the games PzC/MC...
(SNIP)
Wow - so many things - so little time
1-Airfields (and other air thigs) , Would be just like vixc point hexes - I assume your taking MC here because in PzC they were flying for fields and clearing.
In any case this is nt somethng tht can happen with a lotof changes to the air model which I have to be honest with you and say are not coming
4-Re the isolation rule, -- I'm not sure I've seen a unit in a defensive position where automatic low ammo after isolation, In such situations I would add a Supply Source to the scn. I did this in a new scn just last week when a tester noticed it.
5-Surrender, - See optional Surrender Rules - agaion - we don't normally like them and in the first game of the series Greg Sith mentioned in the designer notes how much time it takes to take and father prisoners
6-Coordinate arty and infantry assault, - we alreader have rules similar to this re cobined Orgs and such and there are post from peple who want the game toshow every Arty unit hat can hit a hex whereby laying more consetrated firepower on single positions than was normally done.
7-Change attack AI in units, 0 if you have an example you can show me where something isn't right or could be better sent the info with a BTL tome or to HPS SUpport.
8-Changes to the score system are not going to happen as we would have to revist the vic levels and such in over 600 sscn I would say.
9-I've never see a single HQ regenerate so often as to cause a prblem - in any case whena formation HQ is eliminated then someone takes command of the unit - yes ? And the new HQ is not as strong or with the same quality as the on replaced.
10-Create your own supply points - Ah - in the Editor yes but in tyhe game no, I don't think I can think of a historical example
Glenn