Marquo Wrote:The mine laying issue is quite real; the Russians closed the Korsun pocket by laying tens of thousands of mines along the western edge, something we can never do in PzC.
We can't have everything...:rolleyes:
Marquo :)
I dunno Marquo - I might disagree with this example. If I recall right when the Korsun pocket was formed it tore a HUGE hole in the German line and they had no troops to fill that hole. Now true the Russians did start laying mines - lots of them and the German Radio INTEL picket up on this too. So the Germans knew the RUssians were not continuing on offense as they had previously, like on account of the Bloody nose they were dealt with "the Back Hand Blow" the year before.
This action by the Soviets to lay mines, and the Germans to know the Russians were not continuing the advance allowed them to mass some troops for a relief push rather than to stretch them to hold a line. So I don't really think it was a line of Soviet Mines which prevented action by filling a hole.
Furthermore - if that is what players want - the ability to lay mines everywhere - then set the Digging in Value to be something very high - like 100% and the result will be that Mines are created 50% of the time. Of course, there will be a lot of IPs and TRENCHES created, but it will work.
I ran up against this issue in Alamein when both sides created huge and think mine belts between the first and the second battle of Alamein. But these mine belts took MONTHS to build, even though the ground was ideal for laying mines really. And lets face it - days, weeks and even months at 2 hour turns while Mines are created at a realistic rate would not make for a fun PzC Game in my opinion. But then again, that is doable too if you like.
But in the Alamein game I elected to handle it as two different phases or start points and didn't try to model the build up of these thick defense belts.
Glenn