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WitE 2 and WitE discussion - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Grigsby's Ops (https://www.theblitz.club/message_boards/forumdisplay.php?fid=218) +--- Thread: WitE 2 and WitE discussion (/showthread.php?tid=70207) |
RE: WitE 2? - Gris - 11-29-2016 (11-29-2016, 09:37 AM)fritzfarlig Wrote: I think it will be a good idea to make things more visual Hi Fritzfarlig, Agree, in WITE the info is there, sometimes just buried. One method I use that has helped me in learning where to find the information you listed is establishing a routine for each turn. For example, here is my Soviet turn checklist.
So you may look at this and say wow! That is a lot to check each turn. In the beginning, yes. After several games it becomes habit. Also this is for the beginning of the campaign game. I would not bother with all this in a scenario. When learning the game, checking the reports each turn and learning how to read them will give you the indicators you need to help you determine if you have enough trucks, is the enemy prepping for an offensive, etc etc. As time goes on you begin to understand the rail system, support units, and combat. I barely use this now except when I start a new game and my process has evolved from the above. Sometimes it is like looking at the "Matrix". I agree with you though, I wish there was button that highlighted the information on the map. Some are, like the rail and the forts. Most of it though is in the reports and under the hood. There are other things that seem so obvious but aren't there. I wish you could select by a search function individual records in the commander's report and then manipulate them. Like picking which units to send to the nation reserve when they are at a certain morale or fatigue level. In summary, if you look at it long enough you begin to see the information. It is there. If we only had the "Easy" button. Hope this helps, Have a great day! RE: WitE 2? - Weasel - 11-29-2016 I did follow a tutorial when I first started, Road to Leningrad, then started reading the manual and went "oh bother" when I realized is was written by a lawyer. I remember them mentioning some of this stuff in the tutorial. Your explanation above should be cut and stickied, but I don't mod this board so I won't do it. RE: WitE 2? - Ricky B - 11-29-2016 Gris, I hope you don't mind, but as Weasel suggested, I copied the meat of your post and stickied it at the top. Any concerns let me know, but I find your summary excellent. Thank you! Rick RE: WitE 2? - Gris - 11-29-2016 (11-29-2016, 02:32 PM)Weasel Wrote: I did follow a tutorial when I first started, Road to Leningrad, then started reading the manual and went "oh bother" when I realized is was written by a lawyer. I remember them mentioning some of this stuff in the tutorial. Your explanation above should be cut and stickied, but I don't mod this board so I won't do it. Thanks Weasel! I agree, it is hard to defend the manual. Especially after all the patches. The condensed manual helps quite a bit. I do hope when they decide to cut support on WITE they put out a final manual that is better compiled. It is no easy job editing a manual of that size, so I do appreciate the work that went into it. Most of the list comes from the forums at Matrix and from players here at the Blitz. I just converted the info to my own cheat sheet and posted here as an example learning aid. Of course, in WITE, there is no set formula to victory or defeat. WITE is an exciting game and there is something new with each pull of the trigger. Glad this helped Weasel, Have a great day! RE: WitE 2? - Gris - 11-29-2016 (11-29-2016, 02:54 PM)Ricky B Wrote: Gris, I hope you don't mind, but as Weasel suggested, I copied the meat of your post and stickied it at the top. Any concerns let me know, but I find your summary excellent. Thank you Rick, no worries, I hope it helps some of the players. RE: WitE 2? - fritzfarlig - 11-30-2016 (11-29-2016, 03:22 PM)Gris Wrote:(11-29-2016, 02:54 PM)Ricky B Wrote: Gris, I hope you don't mind, but as Weasel suggested, I copied the meat of your post and stickied it at the top. Any concerns let me know, but I find your summary excellent. Hi Gris thank you for the great guide, I really working to learn this game, I think it take some times to master all aspects in this game right now I working with how do I motorized a rifle division ? How do I assign AA to a city ? how do I evacuate industry ? what is exactly process in refit on ? Ole RE: WitE 2? - Gris - 11-30-2016 Hi Fritzfarlig, Here are the rules sections that cover the activities. how do I motorized a rifle division ? 14.1.3. Temporary Motorization of Non-motorized Units ![]() How do I assign AA to a city ? 7.4.1. Antiaircraft Support Units in Cities Click on the city, click name in upper right, then click assign. You have to have units available at OKH or Stavka. ![]() how do I evacuate industry ? This one is lengthy. Here is the rule. 21.2.1. Soviet Factory Evacuation Quick tip, you cannot evac factories in June of 1941. It was changed in one of patches. Hit F2 (rail mode) or it will not work! Hit shift-l (L key), this will highlight the factories. Then click on cities name in upper right. Toggle the amount you want to move Then right click on the city you want to move it too. The how and why of factories are deep, here is the brief from the rulebook. Game Play Tips on evacuating factories: 1. There are two types of factories you have to consider when deciding how to evacuate. The ones that don't rebuild (HI, generic vehicle, armaments) can be moved piecemeal. The ones that build up to a build limit (aircraft, AFV, Combat vehicles) must be moved all at once, with any part left behind destroyed. The key is, for aircraft and AFV/Combat vehicle factories, you have to get at least one point evacuated or you'll lose the potential to build that factory back to the build limit. But you have to move that particular factory all at once, so there are two decisions to make; when to move it and how much to move when you do. Bottom line for aircraft and AFV/Combat vehicle factories is that if you know you are going to lose the city, if you can get at least one factory point out before it's too late, you'll eventually be able to rebuild. Note that some factories do not need to be moved due to ending production. For example, the MiG-3 factories in Moscow will be automatically removed in December 1941. 2. To maintain historical production figures the Soviet player needs to move at least half of the capacity of the factories being relocated. For example, in Leningrad there is a KV-1 factory that begins the 1941-45 campaign scenario with a size of 29. KV-1 factories have an expansion rate of one. The factory in Leningrad was historically moved in mid-August 1941, which at an expansion rate of one, should be up to a size of about 32. The only other KV-1 factory is in Chelyabinsk, which initially has a size of zero. Relocating the Leningrad KV-1 factory in mid-August 1941 will result in a sharp drop in KV-1 production as the evacuated factory cannot produce or expand until it has been repaired. In order to maintain historical output, at least half of the initial factory's capacity (16 or greater) will need to be moved from Leningrad. what is exactly process in refit on ? Not sure if I understand. The actual process? I might not able to answer under the hood questions. 18.3. Refit Mode From a HQ it places all units in its command in Refit, for a unit, just that unit. ![]() ![]() Refit does not affect combat! It just prioritizes which unit get replacements. For example, I use it when I place new divisions in Armies attached to a military district to build up for an offensive (or defend Moscow). After they refit you can transfer them to a Front for no admin points. Or if a unit has been shattered, move it to the rear and place it in refit. Look at the turns sequence. Basically if you run out of T-34 in Refit A, no one in refit B or Normal gets T-34s. (real simple answer) Hope this helps. RE: WitE 2? - fritzfarlig - 12-01-2016 hei Gris I can only thanks you many times for your effort to help me, and your time to do , I appreciate that, a big help Ole RE: WitE 2? - Gris - 12-01-2016 (12-01-2016, 08:26 AM)fritzfarlig Wrote: hei Gris No worries , my friend, glad too. RE: WitE 2? - fritzfarlig - 12-01-2016 I just wonder today what is a star city ? |