• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
Visible and invisible hexes - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11)
+--- Thread: Visible and invisible hexes (/showthread.php?tid=40754)

Pages: 1 2


RE: Visible and invisible hexes - Dog Soldier - 06-08-2007

I did not like the idea that one can see mines, without entering the mine field. I rationalize this by thinking the units are not compact knots of men or vehicles, but consisted of advance scouts etc at the lower tactical level not represented in the game. These folks report the possible mines to the battalion or company HQ, and viola!, the counter is on the map at the beginning of your turn.

10-3 SL, the beauty of PC games is that you can not see everything as in a board game. Surprises are just a part of the FOW. Nothing you have mentioned is fatal. A commander can deal with such things by being flexible in his deployments.

Dog Soldier


RE: Visible and invisible hexes - 10-3 SquadLeader - 06-09-2007




RE: Visible and invisible hexes - jonnymacbrown - 06-09-2007

You can't spot mines, hidden units and obsticles until you run into them! That's a function and feature of the game! It's what makes PzC with hidden movement superior to board games. You just have to live with it. You can't move units in transport mode merrily through unreconoitered terrain. von ege. :smoke: