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(09-17-2013, 09:48 PM)Elxaime Wrote: [ -> ]One potential issue which may/may not be working as designed? I have noticed that helicopters seem to be disrupting during night movement when they move along a non-road.

That wouldnt be me, ill have to ask if that is working as intended.

edit.... OK,yes this is the new night disruption rule and yes is working as intended, dont know if it was checked with helos in MC before added but i do believe personally helo units should disrupt at night just like any other unit in movement.

I guess the first question is should they disrupt at all which i think they should so that leaves me to the question of should they have the benefit of the road? The benefit of no disrupting by moving along roads could be seen as the road giving the pilots guidance at night..... It seems funny because helos have to follow the road at night but i dont see any big problem or bug here with the way its working unless youd rather not have the benefit of moving along the road.

Aaron
(09-11-2013, 03:16 AM)tazaaron Wrote: [ -> ]In are game we were finding interdiction to still be a tad much. For on going games if your seeing this also then i suggest all players change thier .pdt from 4-3 50% to 3-2 40%. We already have and its much better

Aaron
I'm currently playing Bolt 4.8 solo with another guy and he (NATO) is complaining about the effects of interdiction. Can we mod our .pdts in an ongoing game, provided we make the exact same changes/use a copy of the same file?
I'm not that well-versed in modifying .pdts. See below for a shot of my .pdt - do you mean that the left value should be changed to 40 and the right ones to 3 and 2, respectively?

[Image: interc4u5b.png]
(09-26-2013, 12:17 AM)Cassanos Wrote: [ -> ]
(09-11-2013, 03:16 AM)tazaaron Wrote: [ -> ]In are game we were finding interdiction to still be a tad much. For on going games if your seeing this also then i suggest all players change thier .pdt from 4-3 50% to 3-2 40%. We already have and its much better

Aaron
I'm currently playing Bolt 4.8 solo with another guy and he (NATO) is complaining about the effects of interdiction. Can we mod our .pdts in an ongoing game, provided we make the exact same changes/use a copy of the same file?
I'm not that well-versed in modifying .pdts. See below for a shot of my .pdt - do you mean that the left value should be changed to 40 and the right ones to 3 and 2, respectively?

[Image: interc4u5b.png]

Yes you got it, interdiction effect to 40, Side A to 3, Side B to 2
5.1 will be up within the week.

****lower nato para loses to 35% DONE

****M901 ITV unreliable lower speed 14 DONE

****Polish troops, 5% withdraw by rgt starting the turn after they arrive DONE

****Re-adjust French INF AA, no shoulder launch SAMs DONE

****Vulcan SP range 2 but lower AA to 21 DONE

****AC, 0800 for WP release DONE

****Give all recce AA 5-1 to 7-1 DONE

****Eliminate Vulcan in US ARM CAV DONE

****standard def for MOT towed art/jeeps 18 DONE

****T80 lower HA range to 1 DONE

****More strategys for the Soviet 34 ART div. DONE

****lower bm27 SA 72SA DONE

****Nato recovery down to 3 DONE

****elevation mod -10% DONE

Drop all towns to -20%,villages -10% and cities -30%, industry -30%

Field -10%, marsh +10%,swamp -20%,jungle -40%,Beach +200,broken -10%,rough -10%,forests -20%

****Lower all NATO tanks SA 3 points DONE

****T55 up to 15 SA DONE

****lower SA-6 and hawk to 6 AA DONE

****B105,gazzele,lynx,hind up 2 def DONE

****raise all WP tanks 3 HA T80 6 HA DONE

****range modifier changed from 1.5 to 1.1 DONE

****Lowered higher end Nato tanks HA and DEF to 39 DONE

****Lower interdiction from 4-3 50% to 3-2 45% DONE

****Eliminated all Soviet Div helos both Attack and assault, they were already in the oob as combined Rgts at army level DONE
http://www.16va.be/4.1_l_AA_eng.html

****83rd Air Assault Bde was added to NGF DONE

****Changed the Soviet 36,37 and 38th Air Assault bdes to airmobile DONE

****Adjusted the releases of the 8 WP divisions behind the front, removed then from map and set as reinforcements DONE

Choosing the SAS deployment for GSFG deployed 1 units behind Nato lines

****change counter battery to 450-250 DONE

Lower IP and trench to 15-30 from 25-50 but lower most ART SA 3 points

****lower Lars to 18 HA and 72 SA DONE

Raise BTRs 3 HA
(09-26-2013, 04:57 AM)tazaaron Wrote: [ -> ]5.1 will be up within the week.

****lower nato para loses to 35% DONE

****M901 ITV unreliable lower speed 14 DONE

****Polish troops, 5% withdraw by rgt starting the turn after they arrive DONE

****Re-adjust French INF AA, no shoulder launch SAMs DONE

****Vulcan SP range 2 but lower AA to 21 DONE

****AC, 0800 for WP release DONE

****Give all recce AA 5-1 to 7-1 DONE

****Eliminate Vulcan in US ARM CAV DONE

****standard def for MOT towed art/jeeps 18 DONE

****T80 lower HA range to 1 DONE

****More strategys for the Soviet 34 ART div. DONE

****lower bm27 SA 72SA DONE

****Nato recovery down to 3 DONE

****elevation mod -10% DONE

Drop all towns to -20%,villages -10% and cities -30%, industry -30%

Field -10%, marsh +10%,swamp -20%,jungle -40%,Beach +200,broken -10%,rough -10%,forests -20%

****Lower all NATO tanks SA 3 points DONE

****T55 up to 15 SA DONE

****lower SA-6 and hawk to 6 AA DONE

****B105,gazzele,lynx,hind up 2 def DONE

****raise all WP tanks 3 HA T80 6 HA DONE

****range modifier changed from 1.5 to 1.1 DONE

****Lowered higher end Nato tanks HA and DEF to 39 DONE

****Lower interdiction from 4-3 50% to 3-2 45% DONE

****Eliminated all Soviet Div helos both Attack and assault, they were already in the oob as combined Rgts at army level DONE
http://www.16va.be/4.1_l_AA_eng.html

****83rd Air Assault Bde was added to NGF DONE

****Changed the Soviet 36,37 and 38th Air Assault bdes to airmobile DONE

****Adjusted the releases of the 8 WP divisions behind the front, removed then from map and set as reinforcements DONE

Choosing the SAS deployment for GSFG deployed 1 units behind Nato lines

****change counter battery to 450-250 DONE

Lower IP and trench to 15-30 from 25-50 but lower most ART SA 3 points

****lower Lars to 18 HA and 72 SA DONE

Raise BTRs 3 HA

Excellent adjustments Taz.

Question on the counterbattery tweak:
****change counter battery to 450-250 DONE
(not sure what these values are...)

Would also suggest slowing down the speed of fortification percentages so NATO isn't completely entrenched right on the border before the WP even reaches their MLR.

Great work on a great mod!
Basically counter battery will be twice what it was in 5.0. It was 250-150 but have you seen much counter battery fire (spotting), nope.

When the Optional Rule for Counterbattery Fire is enabled, there is the chance
that when an unspotted artillery unit fires, it will become spotted. By default,
the probability of this occurring is:
Counterbattery Spotting Probability = Normalized Strength / Range To Enemy
Where Range To Enemy is the range of the artillery unit to the nearest enemy
unit and Normalized Strength is given by the equation:
Normalized Strength = Men-Equivalent Strength / Max Road Stacking Value
This probability applies up to ranges of 10 hexes. The Parameter Data Value
for Counterbattery is used per side to modify this default probability.

As far as trenching with all def modifiers dropping, trench down 20% and forests down 10% those trenches while still important will provide 30% less defense, 50% less when trenched in industrial. So that alone goes hand in hand with the lowering of digging in. Theres is a game on day2 with very similar values and its going well.

This will be the last update for the near future so your safe starting a game and not having to worry theres another update comin out. Ive found a job and start work tomorrow for Halliburton and ive got that other project im working on that im going to really start moving on as i get some stuff from that other guy workin on it.

Aaron

Aaron
5.1 coming soon? Whip Big Grin
(10-03-2013, 02:38 AM)Elxaime Wrote: [ -> ]5.1 coming soon? Whip Big Grin

Should get it done Saturday or Sunday.

Aaron
5.1 is up, see first post.

Aaron
(10-06-2013, 05:34 AM)tazaaron Wrote: [ -> ]5.1 is up, see first post.

Aaron

Thanks!
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