FYI, I am fairly sure that having a weak "alarm" unit to trigger releases may fail to do what you desire, if it is so weak that it gets spotted and destroyed in the same turn. It seems to me that unless the unit is alive and able to spot an enemy unit at the start of its turn, it won't trigger a release if destroyed during the enemy turn.
Rick
(11-20-2013, 01:52 PM)Ricky B Wrote: [ -> ]FYI, I am fairly sure that having a weak "alarm" unit to trigger releases may fail to do what you desire, if it is so weak that it gets spotted and destroyed in the same turn. It seems to me that unless the unit is alive and able to spot an enemy unit at the start of its turn, it won't trigger a release if destroyed during the enemy turn.
Rick
I believe that still triggers release no? I seem to recall one of those alarm units on the Danish coast...
(11-20-2013, 03:33 PM)Elxaime Wrote: [ -> ] (11-20-2013, 01:52 PM)Ricky B Wrote: [ -> ]FYI, I am fairly sure that having a weak "alarm" unit to trigger releases may fail to do what you desire, if it is so weak that it gets spotted and destroyed in the same turn. It seems to me that unless the unit is alive and able to spot an enemy unit at the start of its turn, it won't trigger a release if destroyed during the enemy turn.
Rick
I believe that still triggers release no? I seem to recall one of those alarm units on the Danish coast...
That Invasion notice unit is part of the WP strategy, it shows up at whatever beech the WP player has chosen.
(11-20-2013, 03:55 PM)tazaaron Wrote: [ -> ]That Invasion notice unit is part of the WP strategy, it shows up at whatever beech the WP player has chosen.
I can see the problem that if you make the alarm unit too durable, it becomes a factor in actual combat. On the other hand, it is weird to have units fixed for so long when battle is raging nearby - particularly SAM units that can provide some top cover for armor under attack from attack helos.
Maybe the best solution is just to play with the release values.
Any further significant changes pending for Bolt 5.2? Any sense when it will be released?
(11-26-2013, 08:03 AM)Elxaime Wrote: [ -> ]Any further significant changes pending for Bolt 5.2? Any sense when it will be released?
Before Christmas, 2 games are playing it and ive got an NVA update and a AMF update with an all new Jutland/Zeeland strategy for both sides.
Aaron
Saving a place in my Christmas stocking for Bolt v5.2.
Have two games a-waiting!
It might be a new years present, GF has gotten into legal trouble and i haven't been doin anything.
Aaron