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Tiller Operational Campaigns Competitions - Finished

Greetings Guest,

This is the page listing the club's competitions which have finished
Desperation and Destruction

Desperation and Destruction







 

 

Tournament Eligibility and Rules

 
  1. All participants must be registered members of Blitz War Gaming Tiller Operational Campaigns Ladder.  New members without previous reported battles are welcome.
  2. All participants must own copies of the following WDS Panzer Campaigns Titles:  France 40, El Alamein 42, and Smolensk 41; patched up to the latest version at time of the commencement of the round of play.
  3. All players agree to process turns promptly, Rounds will be assigned a suspense date by which time the round must be completed, this will be more than generous, assume number of turns times 2 days, for example a 20 turn scenario will have a 40 day suspense date.  Uncompleted games will be adjudicated by the Organizer to determine a winner.  Spirit of the Law will apply more so than Letter of the Law.  In other words, be considerate, and make a good effort and everything is fine.  Drag your feet and pay the piper.
  4. All participants accept that the organizer is the final authority of any disputes, questions, or issues that may arise during play.
 

Tournament Format

 
  1.  This Tournament will feature battles that are uneven contests, or desperate defensive actions.  Players will be bidding to play the first side (the dominant side) in each scenario, and the winning bidder will play side 1 and provide the amount bid in VPs to his opponent as a handicap. 
  2. The Tournament will be bracketed play, with the initial 32 players assigned to the starting brackets randomly once all sign ups are completed. 
  3. Once brackets are established, all players will be informed of the scenario to be played for that round, and the mandatory optional rules to be used.  Both players will submit a bid to the organizer to be player 1 within 24 hours, and the Organizer will inform the bracketed pairs who will be Player 1 so they can set up the game and commence play.  Player 2 will be informed of home many VPs he is receiving as a handicap. 
  4. The winner of the round will be determined by Victory Level in the Scenario, adjusted by the amount of VPs bid by Player 1.  In the event of a Draw result after adjusting for VPs bid, the player closest to a victory level will advance. 
  5. In the event of a dead heat with both players equidistant from a victory level after adjusting for VPs bid, Player 2 will advance.  (Just like the combat system in John Tiller games, Ties always go to the defender). 
 

Prizes and Rewards

 
  1. All battles can be reported on the Ladder for Points per normal play.  Game reports should be submitted using the unmodified victory levels so as to not skew the data in the Scenario Listings.
  2. All participants who complete a Round of play will receive a Ladder Point Bonus by the organizer commensurate to the size of the scenario.  Given the unbalanced nature of the scenarios the Organizer may, at his discretion, award the Player 2 side with a larger bonus for having walked the harder road.  This will be determined by the over all results of the round of play and any rewards will be uniform across all games within a given round.
  3. The Ultimate winner of the Tournament will receive a Free game from War Game Design Studios.  
  4. All participants who complete a round of play shall earn an entry into a raffle for a Door Prize to be awarded  by Blitz War Gaming.  The Door Prize will be a Free Game from the WDS War Games catalog.  The further you advance the better your odds of winning the Door Prize (Odds of winning based on Round of Elimination:  Round 1 - 1 in 60;  Round 2 - 1 in 30;  Round 3 - 1 in 20; Round 4 - 1 in 15).  Finalists will not be eligible for the Door Prize as they will have a 1 in 2 chance of winning the prize from WDS.
 
Good Luck and Good Gaming  -  Your Organizer:  Steel God