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22. Crush the Rear Guard (var. 3) - WDS Campaign Gettysburg

22. Crush the Rear Guard (var. 3) Image
Black Powder Ladder

22. Crush the Rear Guard (var. 3)

By Douglas Strickler
CSA 1 - 0 - 2 Union
Rating: 7.35 (2)
Games Played: 3
SM: 4
Turns: 48
Type: Custom
First Side: CSA
Second Side: Union
THE NORTH: Upon realizing that the Army of Northern Virginia has turned south rather than continuing the invasion, the Army of the Potomac moves to protect the southern approaches to Washington while dispatching a strong force to trail and harass the rebel army. Three corps of the army, augmented by recent reinforcements, along with a division of the Cavalry Corps are assigned this task. On July 10th this force of all arms crosses South Mountain and has a chance to crush the Confederate rear guard north of the Potomac. A victory here may salvage something from the campaign. THE SOUTH: The move south from Pennsylvania is smooth and leisurely. Upon reaching the Ha gerstown area a problem crops up - the Potomac River. It is swollen by recent rains and running near flood stage. The pontoon bridge which had been constructed needs repair. The army is unable to begin crossing until the 9th of July. By the 10th all that remains north of the river is the rear guard consisting of 3rd Corps and a couple of brigades of cavalry. The northern army has moved faster than anyone expected and begins pressuring this force early on the 10th. The rear guard will need to hold the northern shore until it can withdraw under the cover of night. One more bloody nose to the Union won't hurt the campaign record of the army either.
Player Voting Stats
Member Balance Enjoyment
Steel God's ProfileSteel God Moderately Pro Union 7
Iceman's ProfileIceman Well Balanced 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Union Steel God's Profile Steel God vs. Iceman Iceman's Profile CSA Union Major Win 56 8
Union Blitz Shadow Player's Profile Blitz Shadow Player vs. Caius Caius's Profile CSA Union Major Win 56 8
CSA Blitz Shadow Player's Profile Blitz Shadow Player vs. Caius Caius's Profile Union CSA Major Win 56 8
Steel God
General
Steel God Sat Dec 21, 2024 12:32 pm
The Confederate player must NOT allow his cavalry forces to be shot up trying to delay the crossing of the Antietam...maintaining the threat of the cavalry will buy you more time than trying to trade blows with Union infantry. Delay, fall back, force the Union to deploy - yes - actually fight them in the field - no. Save it for the ford.
Iceman
Private 1st Class
Iceman Sun Dec 22, 2024 3:33 am
Great scenario. CSA must be careful with their cav and strategically use their reserve to plug gaps in the Union attacks
“We heard that a Polish cavalry regiment had mounted an attack against our tanks. They had been told that the German tanks were only wooden dummies"