082.Monmouth_BL_f - WDS American Revolutionary War
| Rating: | 0 (0) |
| Games Played: | 0 |
| SM: | 5 |
| Turns: | 58 |
| Type: | Stock |
| First Side: | British |
| Second Side: | Continental Army |
Date: 29 June 1778 - Scale/Size: Battalion Level, Quite Large - Location: Monmouth County, New Jersey ~50 miles NE of Philadelphia, ~20 miles SW of Sandy Hook, New Jersey.
Scenario Briefing: What If - The battle of Monmouth Courthouse on June 28th had been a seesaw affair. The American advance force under Major General Charles Lee made a promising start to the day, until communication breakdowns, poor communications and a powerful British rear guard had thrown the Americans back in disarray. The timely intervention of General George Washington is generally credited with saving the Americans from utter disaster. The cream of the Crown s forces in America: Light Infantry, Grenadiers, The Brigade of Guards, Hessian Grenadiers and more had all been heavily involved in the fighting. However, the now trained Americans were able to give as good as they received or at least held their ground.
In the oppressive heat of the 28th, the fighting came to a close at the end of the day. General George Washington made plans to renew hostilities the next day. British General Sir Henry Clinton decided that his objective of seeing his baggage train to safety was met, and decided to withdraw. There were voices (Lieutenant General Charles Cornwallis among them) that advocated to continue the fight and eliminate the American field Army once and for all. This scenario explores that possibility.
Design Note: While both sides have many fixed units, all forces will be moving at some point. Objectives are wide ranging, creating multiple avenues for success for both sides.
Recommended Rules: [Default]
Intended to be played as the American forces against the AI but can be played from either side or Head-to-Head.
Further Reading: Fatal Sunday: by Mark Lender and Garry Stone.
Scenario Briefing: What If - The battle of Monmouth Courthouse on June 28th had been a seesaw affair. The American advance force under Major General Charles Lee made a promising start to the day, until communication breakdowns, poor communications and a powerful British rear guard had thrown the Americans back in disarray. The timely intervention of General George Washington is generally credited with saving the Americans from utter disaster. The cream of the Crown s forces in America: Light Infantry, Grenadiers, The Brigade of Guards, Hessian Grenadiers and more had all been heavily involved in the fighting. However, the now trained Americans were able to give as good as they received or at least held their ground.
In the oppressive heat of the 28th, the fighting came to a close at the end of the day. General George Washington made plans to renew hostilities the next day. British General Sir Henry Clinton decided that his objective of seeing his baggage train to safety was met, and decided to withdraw. There were voices (Lieutenant General Charles Cornwallis among them) that advocated to continue the fight and eliminate the American field Army once and for all. This scenario explores that possibility.
Design Note: While both sides have many fixed units, all forces will be moving at some point. Objectives are wide ranging, creating multiple avenues for success for both sides.
Recommended Rules: [Default]
Intended to be played as the American forces against the AI but can be played from either side or Head-to-Head.
Further Reading: Fatal Sunday: by Mark Lender and Garry Stone.







