Operation MO: 1 May 42- 31 July 42, 92 days - Uncommon Valor
| Rating: | 8.07 (28) |
| Games Played: | 25 |
| SM: | 2 |
| Turns: | 92 |
| Type: | Custom |
| First Side: | Japan |
| Second Side: | Allies |
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Slightly Pro Japan | 6 | |
| Well Balanced | 8 | |
| Slightly Pro Japan | 7 | |
| Moderately Pro Japan | 7 | |
| Well Balanced | 9 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Deputy | vs. | Jimmy | Japan Marginal Victory | 60 | 30 | ||||
| Jimmy | vs. | DesertFox | Japan Decisive Victory | 120 | 20 | ||||
| DesertFox | vs. | Jimmy | Japan Marginal Defeat | 30 | 60 | ||||
| Jimmy | vs. | Deputy | Japan Marginal Victory | 60 | 30 | ||||
| Cressy58 | vs. | Jimmy | Draw | 40 | 40 | ||||
As a 90 day scenario, the burden is on the Japanese to move forward quickly, but they should have the force to do it, with a little luck.








