The Clash at Hill 65 - Tour of Duty



Rating: | 7.76 (12) |
Games Played: | 23 |
SM: | 4 |
Turns: | 12 |
Type: | Custom |
First Side: | N. Vietnam |
Second Side: | US |
Player Voting Stats | ||
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Member | Balance | Enjoyment |
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Slightly Pro N. Vietnam | 7 |
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Well Balanced | 8 |
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Slightly Pro N. Vietnam | 8 |
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Slightly Pro N. Vietnam | 7 |
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Well Balanced | 7 |
Gaming Records | |||||||||
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1st Side Player | 2nd Side Player | Result | Score | ||||||
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CapnMud | vs. | MikeC | ![]() |
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N. Vietnam Major Victory | 32 | 4 |
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Ashcloud | vs. | Embis | ![]() |
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Draw | 16 | 16 |
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Embis | vs. | surcouf | ![]() |
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US Major Victory | 32 | 4 |
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kolc | vs. | Support6 | ![]() |
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US Minor Victory | 24 | 8 |
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Richie61 | vs. | kolc | ![]() |
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US Major Victory | 32 | 4 |

Battle can go either way. Will numbers prevail over firepower?

The U.S. force starts confident and with no enemy in sight and the mission objectives well within their reach, but soon the crap hits the fan as it is usually the case in the hellhole Vietnam.

For the US, trying to defend three objectives is probably untenable. Deciding to sacrifice one objective and then setting hold fire and letting the NVA trip over the US in a constant series of unplanned assaults slows down and weakens the attack quite quickly. The high casualty rate of the NVA assaults will quickly offset the loss of one victory hex.
"Never interrupt your enemy when he is making a mistake. It is impolite."
Napoleon I