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First Attack at Xom Cau Mat - Tour of Duty

First Attack at Xom Cau Mat Image
Squad Battles Ladder

First Attack at Xom Cau Mat

By John Tiller & Mike Cox
Viet Cong 4 - 1 - 7 Allies
Rating: 6.77 (7)
Games Played: 12
SM: 5
Turns: 18
Type: Custom
First Side: Viet Cong
Second Side: Allies
Player Voting Stats
Member Balance Enjoyment
GrayTalon's ProfileGrayTalon Well Balanced 7
Aces8's ProfileAces8 Totally Pro Allies 5
Der Landser's ProfileDer Landser Moderately Pro Allies 3
keif149's Profilekeif149 Slightly Pro Viet Cong 6
MikeC's ProfileMikeC Moderately Pro Allies 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Viet Cong Embis's Profile Embis vs. Ashcloud Ashcloud's Profile Allies Draw 20 20
Allies MikeC's Profile MikeC vs. CapnMud CapnMud's Profile Viet Cong Allies Major Victory 40 5
Viet Cong keif149's Profile keif149 vs. Richie61 Richie61's Profile Allies Viet Cong Major Victory 40 5
Allies Aces8's Profile Aces8 vs. Der Landser Der Landser's Profile Viet Cong Allies Major Victory 40 5
Allies Ashcloud's Profile Ashcloud vs. kolc kolc's Profile Viet Cong Allies Minor Victory 30 10
Aces8 Wed Sep 23, 2015 7:45 am
I think it's tough for the Viet Cong to win this one. The Allies have superior firepower. The Viet Cong need to take the police station right away before the US mechanized forces and Cobra's come into play.
Der Landser
Staff Sergeant
Der Landser Wed Sep 23, 2015 11:15 pm
My sense is that this scenario was designed and optimized for AI play. In my opinion, it is not balanced for PBEM play. The VC player's forces begin the scenario quite some distance from the two objectives. It is critical that the VC player move from his initial starting positions to the objectives as quickly as possible. The US Player has some forces that begin the scenario on the objectives, but the majority of the US forces begin the scenario quite a distance away from the objectives also. The US player is fortunate because his troops are mobile and are mounted in M113 APC's, enabling them to move to the objectives rather quickly. The US players also has a pair of Cobra Gunships that are available to him for most of the scenario. The Cobras are devastatingly effective and are capable of virtually eliminating a full strength VC Squad in 1 turn, two turns tops. The VC player's success hinges on his ability to get to the objectives ASAP before the US player arrives in force and in taking advantage of the cover available around the objectives.
"You know, fightin' in a basement offers a lot of difficulties. Number one being, you're fightin' in a basement!" - LT Aldo Raine
MikeC Sat Apr 11, 2020 9:13 pm
Urban environment in Vietnam makes for a fun fight, even though at least somewhat unbalanced.
Me and General McAulliffe decided to move I Company up on the line. That is, if you agree.
- SGT Kinnie to PFC Holley, Battleground, 1949
CapnMud Sat Apr 11, 2020 10:26 pm
Allied reinforcements can pretty easily break up VC attack unless the attackers are in the right place.