• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

The Guns Of Delfzijl - The Matrix Games version of West Front

The Guns Of Delfzijl Image
Campaign Series Ladder

The Guns Of Delfzijl

By Huib Versloot
Allies 5 - 4 - 13 Axis
Rating: 8.17 (19)
Games Played: 22
SM: 4
Turns: 18
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 243
(Version 1.1, 04-12-2004) In April 1945 Montgomery was determined to take the seaports of northern Germany: Emden, Wilhelmshaven, Bremen and Hamburg. Denmark would have to wait. The background of this decision has never been fully explored but its consequences for 30th British Corps, assigned to assault Bremen, and 2nd Cdn. Corps, tasked with the capture of Emden, in the last days of the war were enormous. Operations against Bremen began on April 18 and the battle quickly turned into a bitter contest of wills. German resistance was skilful and resolute and casualties to both sides were heavy. Medium and heavy bombers reduced the city to rubble and for the final assault two heavy and four medium regiments supported the field artillery of four divisions. The city finally fell on April 25. Meanwhile the Canadian 2nd Canadian Corps was to prepare for the capture of the German seaport of Emden and the capture of the Dutch port of Delfzijl and the Flak guns that dominated the Ems estuary and the flat countryside. The 3rd Canadian division was tasked to take Leer and Emden while the 5th Armored should take Delzijl and the guns. Commander Johnston decided to squeeze the perimeter from two directions. The Perths and Cape Breton Highlanders from the west and the Irish Regt from the east. The Westminster Regt. (Motor) was dismounted and ordered to take the Termunten battery directly across from Emden. Initially the armoured regiments were used as supporting artillery but 11th Bde. was so thin on the ground that both the British Columbia Dragoons and the New Brunswick Hussars were required to supply troops to fight as foot soldiers. Johnston was trying to compress a 25,000-yard perimeter "in flat country with little cover and a complicated system of ditches and canals that made cross-country movement impossible." His solution was to advance only at night in carefully controlled bounds. The companies were to be dug-in and under cover at first light. The town of Delfzijl fell on the night of May 1 and the next day the last battery position west of the estuary surrendered. [keywords: Canadian, Netherlands, Holland, estuary, Dollard]
Player Voting Stats
Member Balance Enjoyment
LEGXXIIPRPF's ProfileLEGXXIIPRPF Well Balanced 9
Basson's ProfileBasson Well Balanced 7
Basson's ProfileBasson Well Balanced 7
XLVIII Pz. Korp's ProfileXLVIII Pz. Korp Well Balanced 7
einsmensch's Profileeinsmensch Slightly Pro Allies 8
Fubar1
Axis big guns must do heavy damage early to avoid annihilation
Hawk Kriegsman
I love the map!
Herr Straße Laufer
This needs major revision. The new version 1.04 make a difficult (at best) task, into an impossible game for the attacker.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
Huib Versloot
Don't take notice of Mr Roadrunner's ratings. he does this with all my scenarios. Explains it all.
Rupert
Played with Extreme Assault. Allied surrendered.
Scud
Lieutenant General
Scud Thu Sep 24, 2020 10:30 pm
Challenging for the allies. Wish I had had one or two more turns, but was happy with a minor defeat.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly