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Guns of August 2 - The Matrix Games version of West Front

Guns of August 2 Image
Campaign Series Ladder

Guns of August 2

By George Eller
Allies 1 - 0 - 0 Axis
Rating: 2.5 (1)
Games Played: 1
SM: 10
Turns: 80
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 351
This scenario assumes that the French never constructed the Maginot Line and instead concentrated on building up their conventional forces. Meanwhile, Germany expanded the size of its military forces to a much greater extent. War breaks out as it did, but this time a much stronger Germany immediately launches an offensive in the west. This depicts a hypothetical meeting engagement between a reinforced French mountain division and a German infantry and mountain division in hilly terrain overlooking a river valley near the Franco-German border in the autumn of 1939. A large scale infantry battle reminiscent of the early stages of World War I before trench warfare set in. Will the French stand firm in the face of the German advance as General Ferdinand Foch and his XX Corps did behind the River Meurthe on the high ground of the Grand Couronne de Nancy on the Lorraine Front in August 1914?
Player Voting Stats
Member Balance Enjoyment
Zap's ProfileZap Totally Pro Allies 5
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Von Dondo's Profile Von Dondo vs. Zap Zap's Profile Axis Allies Major Victory 120 20
Zap
Lieutenant General
Zap Tue Nov 29, 2022 2:41 pm
I don't know how the Germans can approach this scenario any differently that could make me believe they have a fighting chance. I suffered a major loss. The plan was to move up troops up to take the fight at higher ground (equal height) as the allies fight from. You have 80 turns to do so.
So what went wrong and what are the major problems with this scenario?
1. The allies have a shorter distance to travel they arrived first to the high ground with a vantage point over most of the map where the Germans must move get to the battle line. The terrain where the Germans advance has only a few places to hide, while attempting to get troops on the front. Also the Germans have 20 smoke for an 80 turn scenario. way to few to block LOS as they advance.
As you would expect, Allies were able to use their numerous artillery pieces to decimate the advancing Germans. Once on the line, artillery kept falling disrupting most of the advancing Germans and the high terrain advantage made it so difficult for the Germans to advance.
2. By turn 22 I had 782 casualties to the Allies 262. Which gave the allies 3198 points. For me (as the German player) bringing down the points to 1000 (minor Loss) was no longer reachable. Eventually, the Germans will break through but they will never be able to gain back enough points to make it even a minor losss.

So I suggest a revamp of this scenario to better balance play.
Von Dondo
1st Lieutenant
Von Dondo Sun Jun 25, 2023 9:42 am
Played as Allies/French. This was an interesting early war scenario with mostly all infantry and artillery. I believe the Axis/Germans have a numerical superiority in the scenario, but also a devastating line-of-advance across open terrain and up numerous hillsides to achieve and attain their objectives. Given the shorter distance the Allies/French have to travel, they can establish some chokepoints and bottlenecks to disrupt or stop the Germans and pummel their advance with artillery. Both sides will need to choose their primary lines-of-attack or areas to defend wisely. For the Allies/French, moving quickly and pushing most forces ahead to an established defensive position (using the hills, forests, and terrain to your advantage) will give you a strong opportunity to halt the Axis/Germans and gather points. For the Axis/Germans, consolidating forces and choosing a single point-of-advance with consolidated forces and artillery may be the best play - even if it takes a while to materialize and the Allies/French establish their positions. Nice scenario, but seems very tough for the Axis/Germans.