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Einsatz der Führer Grenadier Brigade - The Matrix Games version of West Front

Einsatz der Führer Grenadier Brigade Image
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Einsatz der Führer Grenadier Brigade

By Huib Versloot
US 15 - 3 - 15 Germany
Rating: 7.78 (31)
Games Played: 33
SM: 10
Turns: 55
Type: Custom
First Side: US
Second Side: Germany
Downloads: 559
[Version 3.0, 05-08-2005] After the succesful fighting over Diekirch and Ettelbrück, the 1st and 2nd Battalion of the 915th Reg. of the 352. Volksgrenadier Division set out to move towards Pratz along the N21. That same morning American 80th Infantry Division, was ordered to move north towards Ettelbrück and Heiderscheid, while 26th Infantry Division was supposed to move from the south towards Grosbous and Eschdorf and from the west towards Grevils-Bresil. Also arriving this morning was the 7th Army reserve; The Führer Grenadier Brigade ordered the fill the widening gap between the 352. VGD at Ettelbrück and Mertzig and the 5th FallschirmJäger Division at Martelange. In the clash that followed, the unfortunate 915th Reg. found itself trapped at Grosbous and Mertzig while the FGB was struggeling to fend off the American attack. Eventually the remnants of the 915th had to flee back to the German lines. Lacking sufficient numbers of artillery and Panzergrenadiers the FGB fought desperately to defend Eschdorf and the bridge over the Sûre river at Heiderscheidergrund. Help arrived on the 23rd of december with the arrival of Alois Webers 79th Volksgrenadier Division taking position in the hills south of the Sûre from Bourscheid to Heiderscheidergrund.
Player Voting Stats
Member Balance Enjoyment
Huib Versloot's ProfileHuib Versloot Moderately Pro US 10
Basson's ProfileBasson Moderately Pro US 6
Joachim Peiper's ProfileJoachim Peiper Slightly Pro US 10
Tenantry's ProfileTenantry Well Balanced 10
Unknown's ProfileUnknown Well Balanced 7
Gaming Records
1st Side Player 2nd Side Player Result Score
US Zap's Profile Zap vs. Von Dondo Von Dondo's Profile Germany Draw 60 60
Germany Panzerjaeger's Profile Panzerjaeger vs. Scud Scud's Profile US Germany Minor Victory 90 40
Germany John Given's Profile John Given vs. Boisforas Boisforas's Profile US Germany Major Victory 120 20
US Tiger 88's Profile Tiger 88 vs. Boisforas Boisforas's Profile Germany US Major Victory 120 20
US Scud's Profile Scud vs. General Lee Ensayne General Lee Ensayne's Profile Germany US Major Victory 120 20
Beautiful map, tough ground conditions for both sides.
Maybe the victory conditions needds to be checked, IMO they favour the axis side too much.
Great map and terrain features. Nearly perfectly designed for challenging CS play!
Tiger 88
Too much infantry....
What an excellent scenario to play Head-To-Head!What an excellent scenario to play Head-To-Head! Historically accurate map and units a big plus.
Lieutenant Colonel
Cam Frid Mar 13, 2015 12:54 am
Snow movement and terrain bog down allied advance. A skilled axis player can easily obtain a major victory. Not long enough
Lieutenant General
Scud Thu Aug 18, 2016 2:12 pm
Nice map. Fun to play I can see the wrong allied strategy could be a disaster. Lots of options. HOWEVER: my axis opponent reported "my tanks were all set to no opportunity fire and I couldn’t change them". Older scenario played using Matrix v2.02.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
IckieStickie Thu Dec 22, 2016 5:32 pm
Thankyou very much for this,in advance of play:)
John Given
1st Lieutenant
John Given Thu Feb 01, 2018 11:43 am
I thought that this scenario was pretty well thought out, but it could be modernized with some new units. I rated it as slightly pro axis because the Germans can defend nearly the entire game in great defensive spots, but the allies must not only slog through snow, but very uneven terrain with narrow open 'gauntlet' roadways. I would think that the axis could endlessly lay ambush after ambush, making an allied victory difficult. However, the allies get huge amounts of infantry, great artillery, and plenty of time to plan their strategy.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
Lieutenant General
Scud Wed Jul 05, 2023 9:09 pm
My second time playing against an axis opponent not suffering from op-fire problems found the allies have a much tougher time when German tanks can shoot back. Allied anti-tank is lacking, though they have an abundance of infantry. A tough slog in the snow the allies need every turn. I gave up a minor on the last turn. Pretty good scenario.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Lieutenant General
Zap Frid Sep 15, 2023 8:02 pm
When the allies make gains, it must be done by pushing ahead quickly. Use your infantry to clear the forest where possible traps may be set. What will happen as you make your gains and are attempting to gain the large 500/ point hexes deeper in enemy territory you will be bogged down. Too late I realized after pushing forward and gaining a minor victory, my allies were then quickly eliminated when I kept pushing forward to gain a major. Mistake? I think so, in continuing (could have held up with the minor and gone on defense(defending my gains) my troops were dwindled down

to make it a draw. Its just hard to convince one self that its not a good idea to keep advancing.