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CCR/7 into the Breach - The Matrix Games version of West Front

CCR/7 into the Breach Image
Campaign Series Ladder

CCR/7 into the Breach

By Huib Versloot
Axis 24 - 7 - 14 Allies
H2H Approaved
Rating: 8.59 (38)
Games Played: 45
SM: 4
Turns: 25
Type: Stock
First Side: Axis
Second Side: Allies
[Peel Marshes, Holland]:[H2H]:[HIS]:[BB]: This scenario is a sequel to "Prelude in the Swamp". In the morning of 27 October 1944, Fieldmarshal Model had launched a vicious counterattack with 47th Panzer Corps against the Allied right flank in Holland held by the 7th Armored Division. Under cover of a dense fog the units of KG Reich (Pzgr Rgt 10 and Armored Recon Bn 9) had managed to sweep the Americans out of the village of Meijel. The commander of the 7th Armored Division General Sylvester, immediately recognized the threat that was posed by the German onslaught: From Meijel 2 routes lead through the swampy area of the Peel Marshes. The first from Meijel to Asten and then to Helmond where HQ of the 2nd British Army was situated, and the other to Liessel and Deurne. With both other Combat Commands under potential threat of additional German attacks in the south near Weert and in the north near Griendtsveen, he had no other choice but to throw his reserve Combat Command into the breach and to try to drive off the Germans. CCR was divided into Taskforce Chappuis moving from the road to Asten and Taskforce Wemple moving out from Liessel. Meanwhile the German engineers had managed to bridge the Deurne canal and started rolling their armor to the other side. Both forces clashed in the afternoon of 27 October.
Player Voting Stats
Member Balance Enjoyment
Laza's ProfileLaza Well Balanced 8
einsmensch's Profileeinsmensch Well Balanced 8
Cam's ProfileCam Slightly Pro Axis 9
Rupert's ProfileRupert Well Balanced 8
LEGXXIIPRPF's ProfileLEGXXIIPRPF Well Balanced 9
Laza
good fun
244 games with legend that is Richie61
Thor
Great map and force mix, just a little unbalanced in favor of the Axis. Slight adjustment to victory conditions or number of turns would likely do the trick and balance the scenario. Well designed.
Huib Versloot
I added the arrival of CCB/7 in the 2nd half of the scn. This is historically OK and pulls the scn in balance whereas previously it was in favour of the Germans. This version will be available in ME 1.03. Managed to capture 1750 VP, which would be suffient for a draw, but got out worse in the shooting than my opponent so suffered a minor loss.
Fierce
If the Germans build their bridges very early then the Allies are at a great disadvantage with 28 turns.
Fubar1
Maybe a few turns too long, but otherwise a great scenario
Rupert
Played with EA on.
Fubar1
Involves strategic bridge building under fire and proper allotment of battle groups for specific objectives
Boisforas
Major General
Boisforas Sat Nov 14, 2015 11:18 pm
Germans must get a bridge built in a hurry to get his armor int game. Allies must press the Germans hard before the bridges get built. Hitting the bridge engineers with arty is a good idea Ive never seen happen playing this scenario a number of times.
Triarii
Master Sergeant
Triarii Mon Sep 23, 2019 8:24 pm
Excellent map and strong Axis attacker.
Deutscher Landser
1st Lieutenant
Deutscher Landser Frid Jan 17, 2020 2:55 pm
For me a nice game, opponent lost 50 tanks, me only one.
Maus Man
Private 1st Class
Maus Man Sun Oct 10, 2021 4:06 pm
Played allies and was really a challenge but was still able to prevail by giving up space and ambushing German columns little by little. Opponents big hook to the south nearly got me but concentrated in time.
Schwerpunkt75
Warrant Officer
Schwerpunkt75 Sat Aug 26, 2023 12:11 am
Good OOBs and Huib's standard excellent maps. The addition of Allied reinforcements arriving late in the game goes a long way to balancing the scenario.