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** Breakout at Benicourt - The Matrix Games version of West Front

** Breakout at Benicourt Image
Campaign Series Ladder

** Breakout at Benicourt

By Kool Kat
Allies 8 - 0 - 5 Axis
H2H Approaved
Rating: 7.83 (9)
Games Played: 13
SM: 3
Turns: 18
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 446
Benicourt, France: [H2H][HISB] [GD] At the beginning of September 1944, the American Third Army under Lt. Gen. George Patton, began operations against the German forces defending the territory between the Moselle and the Sarre Rivers. American strategy called for securing bridgeheads across the Moselle River and than a rapid advance east to encircle Nancy, a vital communications and supply hub. The American 80th Division was tasked with securing the towns of Pont-a-Mousson and Dieulouard, on the Moselle River. At midnight on September 11, assault battalions of the American 317 Infantry/80th Division, began attacking across the Moselle River and secured bridgeheads on the west bank. The Germans counter attacked the Dieulouard sector bridgeheads in the early morning hours on September 13 and after a furious battle that lasted until dawn, were driven off by elements of the 702nd Tank Battalion and 167th Engineer Combat Battalion. The CCA, 4th Armored Division than began to cross the bridgehead to cut off the retreating Germans. By 0800 the advance guard had fought its way near Ste. Genevieve and the armor was rolling east. On the morning of August 13, 1944, General Heninrich Knobelsdorff, Commander of 1. Armee, learned that an American armored column had broken through the German forces in the Dieulouard sector and was striking east. He immediately dispatched an infantry battalion, reinforced by assault guns and two batteries of antitank guns, to the Benicourt sector, in hopes of stopping the American tanks on the main paved road leading to Nomeny. A peaceful Sunday morning was about to be shattered as elements of CCA, 4th Armored Division made contact with the German 317th and 318th Infantry battalions. [All: Scenario should be played using EA. No VV]
Player Voting Stats
Member Balance Enjoyment
Cam's ProfileCam Well Balanced 7
Herr Straße Laufer's ProfileHerr Straße Laufer Totally Pro Allies 4
John Given's ProfileJohn Given Slightly Pro Allies 8
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
Herr Straße Laufer
This scenario needs major rework to find balance. I played the first two or three versions in H2H testing and they were much more balanced than this last version. Germans are too weak and in the wrong places to stop the overwhelming mass of American troops. Shame, as it had potential.
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”― Marcus Aurelius, Meditations
John Given
The U.S. seems pretty heavy on the armor, and the germans have only 3 stugs and a 37mm AT HT, so the german armor will be running scared the whole game (the Americans get about 10 platoons of sherman 76mm and some great SPA). The only real chance the german has is to hide and op-fire. If the Americans sniff out the enemy with infantry and then shoot from afar with tanks, this would be a really uneven battle for the axis. Still, the Germans won this particular fight, so there's that.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
AirborneBob
Corporal
AirborneBob Frid Apr 16, 2021 1:12 am
As the Allied player, I failed because of I spread out my forces to cover all Objectives, rather than concentrating assets and sweeping from OP to OP
Kilo
Private 1st Class
Kilo Frid Apr 16, 2021 11:45 am
Americans get quite a few Shermans. Germans get 3 PaK 40's, a Marder and a couple Panzershreck's to oppose them. Only issue was nothing to tow the Pak 40's with to fall back. They're fixed in forward positions. Enjoyable scenario, none the less.