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A Dutch Verdun - The Matrix Games version of West Front

A Dutch Verdun Image
Campaign Series Ladder

A Dutch Verdun

By Huib Versloot
Germany 4 - 3 - 4 Dutch
Rating: 7.24 (11)
Games Played: 11
SM: 5
Turns: 28
Type: Stock
First Side: Germany
Second Side: Dutch
[This scenario is a sequel to "Battle of the Outposts"] On 11 May 1940 SS Rgt "Der Führer" that was attached to the 207th Infanterie Division, had succesfully cleared the Dutch outposts between the Grebbeberg and Wageningen. After that they broke into the old fortress "Hoornwerk" but then failed to reach the Grebbeberg itself. Thus the main Dutch line of resistance was still intact and the Germans were now 2 days behind their original schedule. A new attack was planned for the afternoon of the 12th of May. Again Regt. "Der Führer" would lead the attack with two Batallions and one Batallion held in reserve to be committed immediately after a breakthrough had been achieved, while the 322. Infanterie Regiment was on standby if more reinforcements were needed. First goal of "DF" was to reach the Grebbeberg height itself, then they would push to reach the second Dutch defense line called "stopline". Finally they would have to cross the viaduct over the railway into the town of Rhenen. Opposing the Germans was still mainly the Dutch 8th Rgt. commanded by Colonel Hennink, but reinforcements were under way. The Dutch still not fully aware of the German strength launched several counterattacks after the SS troops had reached the stopline. Commander Jacometti, commander of II Batallion of the 8th Rgt. died while leading one of the counterattacks. Dutch command ordered a stronger counterattack to be carried out early in the morning of the 13th. For this purpose 3 Batallions were marched up from the Maas-Waal front and one was taken from reserve. The ill coordinated counterattack by the green, inexperienced batallions accidentally collided with German preparations for a new attack and failed completely. On the 13th of May, heavy fighting was going on all along the frontline, with a German focus on the viaduct before Rhenen. The Dutch managed to hold out most of the day but as the 14th of May dawned, the front collapsed. [Note: As the German attack and party the Dutch counterattacks continued during the night and next day, this scn needs to be played with night turns from turn 10-15, see attached documentation]
Player Voting Stats
Member Balance Enjoyment
K K Rossokolski's ProfileK K Rossokolski Totally Pro Germany 7
Steelrain60's ProfileSteelrain60 Well Balanced 9
Valor's ProfileValor Slightly Pro Germany 9
Digger's ProfileDigger Well Balanced 8
A real blast to play as either side. Both have some serious obstacles to overcome. Comparable to a bare-knuckled brawl. Extremely well-named scenario. I imagine it's probably closer to depicting WWI combat than that of WWII.
Great infantry battle!!!
Scorched Earth
A very tough infantry fight for both sides.
Excellent details with the map.
I have only played one game but I feel that the Dutch units might be too strong. The scenario introduction states that the Dutch units were green. My Dutch could almost stand "toe to toe" with the Germans.
Yossarian Mon Mar 08, 2021 7:57 am
This is very tough for the Germans. The Dutch are dug-in for the most part with trenches and other advantages terrain while the Germans must cross the river to get the high victory points that he needs. And there are only a few crossing points. Unfortunately for the Germans they are forced to move and fight in open terrain most of the time where they are slaughtered by Dutch artillery and machine guns.
Major General
Scud Sun Jun 26, 2022 8:01 pm
The dutch don't even need to double-time their reinforcements, in fact, they don't need their reinforcements at all. Artillery for both sides is deadly, but the Germans attack exposed. A blood bath. Tough sledding if you accept the challenge.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly