The Fight at Singkawang II - The Matrix Games version of Rising Sun
| Rating: | 6.46 (5) |
| Games Played: | 8 |
| SM: | 1 |
| Turns: | 15 |
| Type: | Custom |
| First Side: | Allies |
| Second Side: | Axis |
| Player Voting Stats | ||
|---|---|---|
| Member | Balance | Enjoyment |
| Totally Pro Allies | 5 | |
| Well Balanced | 7 | |
| Well Balanced | 8 | |
| Well Balanced | 7 | |
| Totally Pro Allies | 4 | |
| Gaming Records | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 1st Side Player | 2nd Side Player | Result | Score | ||||||
| Ashcloud | vs. | Herr Straße Laufer | Allies Major Victory | 12 | 2 | ||||
| Outlaw Josey Wales | vs. | itlnprd | Allies Major Victory | 12 | 2 | ||||
| Hughen Tanken de Tote | vs. | Tank Killer | Allies Major Victory | 12 | 2 | ||||
| Hawk Kriegsman | vs. | Mike Abberton | Allies Minor Victory | 9 | 4 | ||||
| Michael | vs. | Bioman | Allies Major Victory | 12 | 2 | ||||
I won this as the allies with over 3 times the points that I need for a major victory and I played it against a very competent player. I feel the scenario is way too short (the Japanese reinforcements don't have enough time to engage the enemy), the victory conditions are too low and there are no officers/leaders which robs the Japanese of their unique weapon, the Banzai attack. Otherwise I liked this scenario and feel with some adjustments it could be really good.








