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** In the middle of nowhere! - The Matrix Games version of Rising Sun

** In the middle of nowhere! Image
Campaign Series Ladder

** In the middle of nowhere!

By Rod Coles
Allies 9 - 2 - 2 Axis
Rating: 5.72 (11)
Games Played: 13
SM: 1
Turns: 15
Type: Custom
First Side: Allies
Second Side: Axis
Downloads: 811
NE Asia - Disputed Mongolia/Manchukuo Border Area. (H2H)(HISB) In the 1930s, Japanese aggression in China and Manchuria proceeded apace, including the setting up of the puppet state of Manchukuo in 1932 . The Soviets, seeking to increase the security of Eastern Siberia, were also active in this vast, rich area, with particular influence in the guasi-independent state of Mongolia, which bordered on Manchukuo. Only 30 years before, Japan and the Russian Empire had fought a war with similar causes . Inevitably, clashes occured. In the spring of 1939, a border dispute and a minor skirmish set off a train of events culminating in a major battle. The Japanese insisted that the border was the Khalkin Gol, or Khalka River, flowing north and east into the Buir Nor (lake). The Mongolian People's Republic, backed by the Soviets, claimed the area some 20 kilometers east of the Khalkin Gol, including the village of Nomonhan. On May 11th, a patrol of Mongolian border guards crossed the Khalkin Gol in search of grazing. At the village of Nomohan they drove off a small detachment of Manchurian troops guarding it. A Manchurian battalion came up and drove the Mongolians back over the river. But the next day the Mongolians came back in force, crossing the river and throwing up pontoon bridges to reinforce their claim to the region. This little scenario portrays one link in the chain of events leading to the important battle of Khalkin Gol. The Russian commander in that fight later achieved a great measure of fame.....his name...Georgii Zhukov. [SPECIAL DESIGNER NOTES]: In case you're wondering why the Manchukuo chaps are not in the best of shape, they have been trying both the local booze and the virtue of the local lasses. Same with some of the latecoming Mongols. As for the ones fixed along the road,....simple...a wheel fell off the wagon. ASSAULT RULES..Not an issue, as far as I found in testing. Tachankas ...the horse drawn MG carts. Seem to have a firing cost of 0 (I have reported this problem.) Fire them twice and move 1/3 of what the movement scale indicates (or vice versa). Not hard to kill.
Player Voting Stats
Member Balance Enjoyment
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
Yossarian's ProfileYossarian Slightly Pro Allies 8
Panzerjaeger's ProfilePanzerjaeger Moderately Pro Allies 1
Herr Straße Laufer's ProfileHerr Straße Laufer Moderately Pro Allies 3
Hawk Kriegsman's ProfileHawk Kriegsman Well Balanced 8
Scud
Lieutenant General
Scud Mon Jul 14, 2025 10:11 pm
Fun, quick, early war scenario. Initially favors the allies...but that won't last.
Resolve then, that on this very ground, with small flags waving and tinny blasts on tiny trumpets, we shall meet the enemy, and not only may he be ours, he may be us. --Walt Kelly
Schwerpunkt75
1st Lieutenant
Schwerpunkt75 Frid Jul 18, 2025 5:35 pm
Would not play this scenario again. Totally imbalanced, favoring the Allied side.
General Lee Ensayne
Captain
General Lee Ensayne Tue Jul 29, 2025 6:24 pm
If you can take the two objectives right away, Axis forces have a hard time recovering, despite more armor and artillery overall.
Colonel Slack-Goodspeed
1st Lieutenant
Colonel Slack-Goodspeed Tue Aug 05, 2025 3:20 am
The randomness of a handful of die rolls will determine the game. If Axis forces fall back quickily, await reinforcements and then going on the counter-attack they should do fine.