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Stugs to the Rescue - The Matrix Games version of East Front II

Stugs to the Rescue Image
Campaign Series Ladder

Stugs to the Rescue

By Dave Blackburn
Axis 0 - 1 - 3 Allies
Rating: 3.75 (2)
Games Played: 4
SM: 3
Turns: 20
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 247
Kampfgruppe Schwarze has been ordered to defend Nevesskva, a small town with a bridge, but the importance of the town lies in the railway. You must try to hold it at all cost. Yesterday, defensive positions were prepared and as night fell the armour went back to refuel and replenish their dwindling ammo supplies. As dawn colored the morning sky, the infantry reported hearing many tracked vehicles on the east side of the river. The armour has been ordered to finish as soon as possible and then move at once to their predetermined firing positions. This scenario has been designed to be played by the Germans.
Player Voting Stats
Member Balance Enjoyment
Big Dawg's ProfileBig Dawg Totally Pro Allies 4
Panzerjaeger's ProfilePanzerjaeger Moderately Pro Allies 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Panzerjaeger's Profile Panzerjaeger vs. ergli ergli's Profile Axis Allies Major Victory 36 6
Allies FScout's Profile FScout vs. Michael Michael's Profile Axis Allies Major Victory 36 6
Axis FScout's Profile FScout vs. Michael Michael's Profile Allies Axis Major Loss 6 36
Axis Blitz Shadow Player's Profile Blitz Shadow Player vs. Big Dawg Big Dawg's Profile Allies Draw 18 18
Big Dawg
I called it a draw, but that is misleading. I was able to destroy every unit he had on the map with 8 turns to go. To improve the scenario, double the the German reinforcements. I attacked in the middle & destroyed the middle & southern units before the German tanks appeared.
"The nine most terrifying words in the English language are, 'I'm from the government and I'm here to help.'" --Ronald Reagan