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Counterattack on the Oka - The Matrix Games version of East Front II

Counterattack on the Oka Image
Campaign Series Ladder

Counterattack on the Oka

By D. Bevard
Axis 15 - 3 - 12 Allies
Rating: 7.03 (22)
Games Played: 30
SM: 2
Turns: 18
Type: Stock
First Side: Axis
Second Side: Allies
Altukhovo, 50km N of Orel: [Best played as Axis] Until the fall of Voronezh, Stalin remained convinced that the target for the Axis 1942 summer offensive was Moscow. This resulted in much of the Soviet Army's striking power being positioned in front of Army Group Center while the formations in southern Russia withdrew in the face of Army Group South's advance. In truth, Army Group Center had been stripped of many of its mobile divisions to support the drive toward Stalingrad and into the Caucasus. Thus in early July when Zhukov's Western Front launched a spoiling attack north of Orel, the 2nd Panzer Army was extremely hard pressed to contain the Russian attack. Following reports that the Russian 12th Tank Corps was attempting to cross the Oka River near Altukhovo late on July 9th, Kampfgruppes Kray and Warnicke were rushed to the area with orders to hold the river line. Instead of an easily defensible riverbank, the panzers found the 97th Tank Brigade deploying from hastily constructed pontoon bridges.
Player Voting Stats
Member Balance Enjoyment
Von Rundstedt's ProfileVon Rundstedt Well Balanced 6
Monty\'s Double's ProfileMonty\'s Double Moderately Pro Axis 4
Full Auto's ProfileFull Auto Moderately Pro Axis 4
JohnKnight's ProfileJohnKnight Well Balanced 6
Sg. Skunk's ProfileSg. Skunk Totally Pro Axis 5
Herr Straße Laufer
Too many fixed Soviet units to be an interesting match.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)
John Given
Interesting scenario and premise, I liked the map. Visibility and mix / numbers of forces are good. However, This scen needs to be optimized for pbem. The russians need to be unfixed, and they need to have their units start in more logical positions. They could also have a few smoke points (c'mon, not even one?) and some objective points need to be shaved off the extreme NE towns (too hard for the germans to reach) and put in excellent visibility hexes to 'guide' the german as to where he should be attacking. Russian cavalry troops should be replaced with rifle platoons. Otherwise, there's a lot of potential here for a crazy fight.
Thus, what is of supreme importance in war is to attack the enemy's strategy.

Sun Tzu
Herr Straße Laufer
Seems to be an AI game only.
“The past was erased, the erasure was forgotten, the lie became the truth.”― George Orwell (1984)