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Borodino'41 - The Matrix Games version of East Front II

Borodino'41 Image
Campaign Series Ladder


By Philippe Mouledous
Axis 3 - 0 - 3 Allies
Rating: 9.2 (3)
Games Played: 6
SM: 5
Turns: 135
Type: Custom
First Side: Axis
Second Side: Allies
Downloads: 278
Mozhaisk, 92 km west of Moscow: One week into Operation "Typhoon" Vyazma and Bryansk were surrounded and the panzers were ready to resume their drive on Moscow. On the 13th of October General Stumme's XL Panzer Korps, slowed down by two Soviet tank brigades, reached the Borodino battlefield 13 km from Mozhaisk. Between them and Moscow stood one single Red Army rifle division, just arrived by train from Vladivostok to man the partly completed Mozhaisk Defense Line. Colonel Polosukhin's 32nd Rifle Division was an elit unit, veterans of fighting against the Japanese. Reinforced with tanks and antitank guns the Siberians held on for 5 days, but on the 18th, the Waffen SS finally got through. On the 19th of October Mozhaisk fell, but the Soviets had gained invaluable time as fresh divisions filled in behind the survivors to block the Moscow highway. The vital week, when Moscow was almost defenseless, was gone. The Russian capital was still far away and soon it would be winter...
Player Voting Stats
Member Balance Enjoyment
Ragnar's ProfileRagnar Well Balanced 7
Ragnar's ProfileRagnar Slightly Pro Allies 10
Ragnar's ProfileRagnar Well Balanced 10
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies Zap's Profile Zap vs. Von Dondo Von Dondo's Profile Axis Allies Major Victory 60 10
Axis Ragnar's Profile Ragnar vs. Cole Cole's Profile Allies Axis Major Victory 60 10
Axis Peiper's Profile Peiper vs. kernel t kernel t's Profile Allies Axis Major Victory 60 10
Axis Ragnar's Profile Ragnar vs. Panzerjaeger Panzerjaeger's Profile Allies Axis Major Victory 60 10
Allies Ragnar's Profile Ragnar vs. Tankertony Tankertony's Profile Axis Allies Major Victory 60 10
Warrant Officer
Ragnar Sat Jun 14, 2014 1:10 pm
Difficult for the Germans if they make mistakes in the beginning
Warrant Officer
Ragnar Wed Aug 13, 2014 7:24 pm
You have to plan a LOT in advance due to to large map and high number if turns.
Warrant Officer
Ragnar Sat Mar 30, 2019 5:51 pm
Great scenario.

We did some little changes to the origial:

All bridges have ramps now and can be blown up.

Soviets have some contruction and mine engineers while the axis troops got some bridging equipment, boats and little improved offroad capabilities
Major General
Zap Mon May 23, 2022 7:39 pm
I was unable to blow the bridges as Ragnar mentioned the possibility. The bridges fit the description of a bridge that takes the whole hex. When they cover a complete hex the rules say they can not be damaged. As was the case for me. Am I missing something here? The bridges have ramps Ragnar explains but they still take up the whole hex which would put into effect the rule of bridges not being able to be damaged.

The Germans really have to plan where to attack flank would be best.