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8th Panzer to the Rescue - The Matrix Games version of East Front II

8th Panzer to the Rescue Image
Campaign Series Ladder

8th Panzer to the Rescue

By D. Bevard
Axis 68 - 72 - 59 Allies
Rating: 8.67 (153)
Games Played: 199
SM: 3
Turns: 20
Type: Stock
First Side: Axis
Second Side: Allies
NW of Velikiye Luki, 230km NW of Smolensk: [Best played against Human opponent] The first German unit to attempt to relieve the battered garrison at Velikiye Luki was General Brandenberger's 8th Panzer Division, which had just abandoned its positions south of Kholm. It was to have been taken to the Stalingrad area by train. However, this laudable intention had to be canceled in view of developments on the division's own doorstep. On the morning of November 28th the 8th Panzer launched an attack from near Gorki on the unsuspecting Soviets of the 18th Tank and 34th Motorized Brigades toward the embattled garrisons at Velikiye Luki and Novosokolniki to secure the vital Vitebsk-Leningrad rail lines.
Player Voting Stats
Member Balance Enjoyment
Charlie-66's ProfileCharlie-66 Slightly Pro Axis 7
Jager Fury's ProfileJager Fury Well Balanced 7
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 8
Blitz Shadow Player's ProfileBlitz Shadow Player Well Balanced 7
Blitz Shadow Player's ProfileBlitz Shadow Player Slightly Pro Axis 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Panzerjaeger's Profile Panzerjaeger vs. Mercur Mercur's Profile Allies Axis Major Victory 36 6
Axis Zap's Profile Zap vs. Yossarian Yossarian's Profile Allies Draw 18 18
Allies Oldbones's Profile Oldbones vs. Outlaw Josey Wales Outlaw Josey Wales's Profile Axis Allies Minor Victory 27 12
Allies Skryabin's Profile Skryabin vs. VoteQuimby VoteQuimby's Profile Axis Draw 18 18
Axis Tank Killer's Profile Tank Killer vs. Hughen Tanken de Tote Hughen Tanken de Tote's Profile Allies Axis Minor Victory 27 12
Smedley
This is a good battle with many options for each side.
Scorched Earth
Mike played a great game of patience and hide n seek. Great stuff.
Huib Versloot
Weird battlefield layout. Fixed artillery ensuring a low replay value when not played blind anymore. Strangely scattered objectives that seem randomly placed.
Boris the Blade
Map and number of objectives feel too big for the amount of forces involved. Although the amount of maneuver room is appreciated, vast majority of the map/objectives do not come into play.