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#43_0725_03: The Reconquest of the City of Orel with the 3rd Gds Tank Army and 1st Gds Tank Corps (GERMAN PLAYER) - PzC 28 Orel '43

#43_0725_03: The Reconquest of the City of Orel with the 3rd Gds Tank Army and 1st Gds Tank Corps (GERMAN PLAYER) Image
Tiller Operational Campaigns Ladder

#43_0725_03: The Reconquest of the City of Orel with the 3rd Gds Tank Army and 1st Gds Tank Corps (GERMAN PLAYER)

By Daniel Asensio
Soviet 0 - 0 - 0 Germany
Rating: 0 (0)
Games Played: 0
SM: 5
Turns: 97
Type: Stock
First Side: Soviet
Second Side: Germany
Date: July 25th, 1943 - Size: Large - Location: Orel

Intended for play as Axis vs. AI

Designer Notes: The attack that was to begin on July 25th by the Bryansk Front was to include the 1st Guards Tank Corps and the 3rd Guards Tank Army but a last minute decision by the Bryansk Front commander was to place both armored formations in reserve in the Novosil area due to the heavy losses they suffered in the first phase of the Kutuzov operation. This scenario explores the option of having both formations available from the beginning to support the attack towards Orel.

Scenario Briefing: On the night of 23rd - 24th July, the Bryansk Front commander, Major General Popov, issued orders for the 3rd and 63rd armies to regroup their forces as quickly as possible and capture the city of Orel. The attack would be carried out via concentric attacks from the north (3rd army) and south (63rd army), the two armies had to act jointly and overwhelm the group of German forces defending Orel. These were General Rendulic's XXXV.AK and part of the Gruppe Harpe, which guarded the heavily fortified Oka River and Optukha River from mid-July in anticipation of the need for rear defense lines. The battle for the reconquest of Orel was an intense fight, due to the tenacious defense by the Germans. The delay at Orel allowed General Model to prepare an orderly withdrawal towards the Hagen line and thus protect the important communication and supply hub that was the city of Bryansk.

Recommended Rules: (Default)
Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.