• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

#43_0712_02: The Advance of the 11th Gds Army - PzC 28 Orel '43

#43_0712_02: The Advance of the 11th Gds Army Image
Tiller Operational Campaigns Ladder

#43_0712_02: The Advance of the 11th Gds Army

By Daniel Asensio
Soviet 1 - 0 - 1 Germany
Rating: 6.87 (3)
Games Played: 2
SM: 4
Turns: 21
Type: Stock
First Side: Soviet
Second Side: Germany
Date: July 12th, 1943 - Size: Small - Location: Krapvina area, 11th Gds Army sector

Intended for play as Axis vs. AI or HTH

Designer Notes: This scenario simulates the first two days of the 11th Guards Army offensive against LIII.AK positions, with support from the 50th and 61st Armies.

Scenario Briefing: Following some initial recon-in-force operations, Bagramyan's 11th Guards Army launched a powerful attack on July 12th against the 211th, 293rd Infanterie Divisions and the 25th Panzer Grenadier Division of the LIII.AK. The Germans had prepared strong fortifications in this sector. \\The plan was simple: the 11th Guards Army would attack with three Guards Rifle Corps, the 16th, 8th and 36th, with the 1st and 5th Tank Corps in reserve in order to exploit any holes in the line created by the Guards infantry corps. The 16th and 8th Guards Rifle Corps would attack southwards towards the important centers of Klsyn and Krapvina. The 36th Guards Rifle Corps would attack south-eastwards, to support the 61st Army in its advance to Bolkhov, with the help of the 5th Tank Corps. Meanwhile, the 1st Tank Corps would strike in a southerly direction to support the other two Rifle corps. The 50th and 61st Armies would also support the 11th Guards Army’s attack by providing security on the flanks. The LIII.AK, well protected in its positions, had the 5th Panzer division in reserve, a few kilometers south of the main axis of Soviet advance.

Recommended Rules: (Default) Alternative Assault Resolution, Artillery Set Up, Recon Spotting, Virtual Supply Trucks, Low Visibility Air Effects, Quality Fatigue Modifier, Counterbattery Fire, Night Fatigue, Programmed Weather, Limited Air Recon.
Player Voting Stats
Member Balance Enjoyment
vLuttwitz's ProfilevLuttwitz Moderately Pro Germany 8
vendetta's Profilevendetta Well Balanced 8
Pete's ProfilePete Moderately Pro Soviet 6
Gaming Records
1st Side Player 2nd Side Player Result Score
Soviet LEGXXIIPRPF's Profile LEGXXIIPRPF vs. Pete Pete's Profile Germany Soviet Minor Victory 56 24
Germany vLuttwitz's Profile vLuttwitz vs. vendetta vendetta's Profile Soviet Germany Minor Victory 56 24
vendetta
General
vendetta Thu Nov 02, 2023 6:46 pm
It was a fun scenario. Just wish I was a better tactician.