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1022_01_'s-Hertogenbosch "Operation Pheasant" - PzC 24 Scheldt '44

1022_01_'s-Hertogenbosch "Operation Pheasant" Image
Tiller Operational Campaigns Ladder

1022_01_'s-Hertogenbosch "Operation Pheasant"

By Mike Prucha
Allies 3 - 0 - 0 Axis
Rating: 3.65 (4)
Games Played: 3
SM: 5
Turns: 52
Type: Stock
First Side: Allies
Second Side: Axis
Operation Pheasant, 22 October 1944: The westward offensive, codenamed â€oeOperation
Pheasant,†was to be conducted by General Ritchie's XII Corps. Despite facing only weak German
opposition, the British spent nearly a week preparing for the attack. XII Corps was reinforced by the
53rd (Welsh) and 51st (Highland) Infantry Divisions and other forces. Ritchie's plan for Pheasant
was methodical. The 53rd Division, amply supported by corps artillery, tanks, and "funnies" from
79th Armoured Division, would open the offensive early on the 22nd. The 71st and 160th Infantry
Brigades would smash through the German positions at Nuland and the 158th Infantry Brigade
would pass through the gap and advance toward 's-Hertogenbosch. 51st (Highland) would attack
south of 's- Hertogenbosch the following morning and force a crossing of the Dommel. On the third
day 15th (Scottish) was to advance toward Tilburg and 7th Armoured Division would insert itself in
the gap that would open between the two Scottish divisions. To the south, Prinses Irene Brigade and
4th Armoured Brigade would cover the Wilhelmina Canal from Eindhoven to Tilburg and, when the
time came, pressure the Germans at Tilburg in support of the 15th Division. After a preparatory
artillery bombardment, Operation Pheasant commenced promptly at 06:30 on October 22nd...
Design Note: The 51st and 15th Divisions and the assorted forces south of the Wilhelmina Canal are
released on the second and third days of the scenario. Some individual battalions and companies
will likely be released earlier after being spotted. For the sake of historic accuracy and because in
this case it is a more effective use of forces, the Allied player is advised not to commit the spotted
units in a piecemeal attack but to wait for their parent formations and armored support to be
Player Voting Stats
Member Balance Enjoyment
vLuttwitz's ProfilevLuttwitz Totally Pro Allies 7
PK Powers's ProfilePK Powers Moderately Pro Allies 6
Fhil's ProfileFhil Totally Pro Allies 7
NikolaiB's ProfileNikolaiB Totally Pro Allies 7
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies NikolaiB's Profile NikolaiB vs. phoenix phoenix's Profile Axis Allies Major Victory 90 10
Allies Landser34's Profile Landser34 vs. PK Powers PK Powers's Profile Axis Allies Major Victory 90 10
Allies vLuttwitz's Profile vLuttwitz vs. Fhil Fhil's Profile Axis Allies Major Victory 90 10
PK Powers
General of the Army
PK Powers Tue Mar 09, 2021 8:14 pm
study the map carefully, protect the crossings
Master Sergeant
Fhil Thu Mar 11, 2021 1:57 pm
Very tough for Axis commander, Allies have artillery and numbers. There is a lot of thought needed to come up with some plan for the defense that would work.
Private 1st Class
NikolaiB Mon Apr 05, 2021 12:58 am
For the Allies, this scenario recreates the experience of playing against the AI (ie. winning easily), but against a human opponent! I started to feel bad for the Axis. The only option that I see for the Axis player is to immediately retreat too 's-Hertogenbosch and make sure you have a trench line in the town. Otherwise you will just get slaughtered by the Allied tanks and artillery. I still doubt that you will be able to hold the town though.