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0917_02a_Market_Garden "It Never Snows in September" - PzC 24 Scheldt '44

0917_02a_Market_Garden "It Never Snows in September" Image
Tiller Operational Campaigns Ladder

0917_02a_Market_Garden "It Never Snows in September"

By Mike Prucha
Allies 3 - 5 - 1 Axis
Rating: 9.14 (8)
Games Played: 9
SM: 6
Turns: 85
Type: Stock
First Side: Allies
Second Side: Axis
Operation Market Garden, 17 September 1944: Market Garden was a daring plan, but it was also a
dangerous one. Allied planners assumed that the German defense was no more than a thin crust
along the Dutch-Belgian border and, once the Guards Armoured Division broke through, resistance
in the Netherlands would collapse rapidly. They seriously underestimated the Germans' will to
continue the fight and their capacity for improvisation. The remnants of two SS Panzer divisions
were regrouping near Arnhem and various security, training, air, and naval forces had been
mobilized as "alarm" units. Further reinforcements could be sent from Germany and from the
regrouping 15. Armee elements that had recently been evacuated across the Scheldt. Neither XII nor
VIII Corps could be made ready for an assault on the 17th, leaving XXX Corps vulnerable to
counterattack from all sides. Perhaps the greatest flaw in the Allied plan is that it relied on clear
skies. This was a big assumption for the Netherlands in September and within days the weather
became a new enemy with clouds and rain hindering efforts to resupply and reinforce the airborne
divisions. Envisioned as a swift coup de main, Market Garden was to bog down into a bloody fiasco
which would culminate in the destruction of one of the Britain's elite divisions...
[Size: Large]
Design Note: This variant of the scenario is played on a larger map with a western edge just west of
Herentals. This provides both players more freedom of movement in the western half of the map
and includes the historic actions at Ten Aard, but the employment of 15th (Scottish) and 7th
Armoured are less likely to mirror history in the later stages of the scenario.
This scenario should be played with the "Optional Amphibious Rules" optional rule to enable units
with amphibious capability to cross the Waal and Nederrijn rivers.
Player Voting Stats
Member Balance Enjoyment
ComradeP's ProfileComradeP Well Balanced 7
Barbarrossa.'s ProfileBarbarrossa. Slightly Pro Allies 6
Sandmd's ProfileSandmd Well Balanced 6
Juan Manuel's ProfileJuan Manuel Well Balanced 10
Fhil's ProfileFhil Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Iceman's Profile Iceman vs. Steel God Steel God's Profile Allies Axis Minor Loss 36 84
Axis LEGXXIIPRPF's Profile LEGXXIIPRPF vs. LordDeadwood LordDeadwood's Profile Allies Draw 60 60
Allies jim pfleck's Profile jim pfleck vs. Gray Nemesis Gray Nemesis's Profile Axis Allies Major Victory 108 12
Axis ComradeP's Profile ComradeP vs. Fhil Fhil's Profile Allies Draw 45 45
Allies larsonney's Profile larsonney vs. Partizanka Partizanka's Profile Axis Allies Major Victory 108 12
jim pfleck
Major
jim pfleck Frid Jun 03, 2022 3:26 pm
This is a scenario of swirling combat with multiple fronts. both sides get to attack and defend. The terrain is tricky. Attacking with D rated Allied infantry is tough but attacking as the Germans vs. the well armed allies seems tough too.
Iceman
Corporal
Iceman Sun May 11, 2025 7:04 pm
Great scenario, OB, and the right sized map. I suggest the full map over the smaller, as the maneuvering space is needed for an Axis retreat.
“We heard that a Polish cavalry regiment had mounted an attack against our tanks. They had been told that the German tanks were only wooden dummies"
Steel God
General
Steel God Sun May 11, 2025 7:14 pm
A really enjoyable Campaign, better than the original one included in the MG44 game to be honest. Allies are really on the clock and resources that are available are limited and the weather will turn against you later in the game when the resources are available making it impossible to play for time. A good German player will never let you take Arnhem, so a good British player must devise a plan that secures the victory through other means. A major is only possible with Arnhem however.