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#430219_02a The Debacle at Kasserine Pass [HTH] - PzC 20 Tunisia 43

#430219_02a The Debacle at Kasserine Pass [HTH] Image
Tiller Operational Campaigns Ladder

#430219_02a The Debacle at Kasserine Pass [HTH]

By Blackie, Avanzini & Saunders
Axis 8 - 7 - 13 Allies
Rating: 8.73 (29)
Games Played: 28
SM: 3
Turns: 32
Type: Stock
First Side: Axis
Second Side: Allies
Kasserine Pass, Feb 19th 1943 Rommel had not completely decided on the route to take for his attack on the Western Dorsal. This led to him splitting his forces and trying to punch through the Allied defenders at both the Kasserine Pass and Sbiba. The first attempts to breakthrough at both were unsuccessful. At the Pass, however, on the night of Feb 19/20th the Germans started infiltrating the US line. Then, in the mist and dampness of the morning, 20PzG and the crack Italian mountain troops of the 5th Bersaglieri were committed. Around noon, two Bns from 10PzD increased the pressure and broke the US line. [Size:medium] Designer Note: This scenario has been optimized for HTH.
Player Voting Stats
Member Balance Enjoyment
Beerweasel's ProfileBeerweasel Slightly Pro Axis 7
vendetta's Profilevendetta Slightly Pro Allies 7
Al's ProfileAl Well Balanced 7
Partizanka's ProfilePartizanka Well Balanced 9
Partizanka's ProfilePartizanka Well Balanced 8
Beerweasel
Mud is the Allies best friend.
vendetta
General
vendetta Frid Dec 04, 2015 10:29 pm
Axis start good but have a hard time finishing the assault.
Al
Captain
Al Thu Oct 13, 2016 12:52 am
Played with Delayed Disruption Reporting which gives an advantage to the Allies
Partizanka
1st Lieutenant
Partizanka Wed Oct 19, 2016 10:16 pm
the scenario captured the historical essence of the battle quite well and added to my enjoyment.
Partizanka
1st Lieutenant
Partizanka Sun Dec 18, 2016 7:45 pm
Tough to win for the Germans. My opponent did not get mud, played a great game, and still fell short of the win by a smidgeon
Kool Kat
Lieutenant General
Kool Kat Frid Aug 18, 2017 3:14 pm
Mud, difficult terrain and widely separated victory hexes hinder Axis advances equal to the Allied defenders. This 32-turn game moves quickly and Axis players will be hard pressed to close and capture enough victory hexes for achieving a victory. Axis reinforcements arrive piecemeal and take 6-8 turns to reach the distant front lines, adding pressure to the need for driving quickly, almost recklessly forward to engage both the American and British forces. Between equal skilled players, a Draw is definitely achievable with a slight advantage toward an Allied Minor Victory. A recommended Tunisia 43 scenario!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
evaught93
Private 1st Class
evaught93 Thu Nov 01, 2018 3:08 pm
Against two equal players it is a balanced scenario. The axis have to push forward relentlessly to make gains in a short time.
panther421
1st Lieutenant
panther421 Thu Nov 01, 2018 3:47 pm
Scenario is a challenge for both sides, with the terrain and mud slowing off road movement considerably. I liked the different battles that developed and found the scenario interesting to play.
PK Powers
General of the Army
PK Powers Thu Aug 20, 2020 4:50 pm
rated on of the best
LordDeadwood
Corporal
LordDeadwood Tue Mar 02, 2021 1:29 pm
Very enjoyable scenario. Difficult for the Axis to capture enough objectives to secure a win. They have to push up the pass almost recklessly before the Allied reinforcements arrive.
Oldman
Major
Oldman Frid Sep 24, 2021 4:43 pm
Clearly outclassed in both troops and equipment the Allies better not get to porky if they hope to either win or just survive. Your only allies are terrain and weather and you need them both.
crazyivan
Major
crazyivan Frid Sep 24, 2021 4:46 pm
Terrain and weather can derail the Axis.
ShipwreckedFool
Private 1st Class
ShipwreckedFool Wed Feb 28, 2024 5:31 am
Slightly locked in after the initial decision by axis on where to maneuver. Still a fair bit of room for tricks and minor encirclements. Fun match up of equipment.
Steel God
General of the Army
Steel God Frid Aug 02, 2024 5:07 pm
Victory for the Germans lies in losses inflicted, so the Allies are best served with a soft defense focused on force preservation unless they feel like they can hold the pass indefinitely, which seems an impossibility.
mersh
Private 1st Class
mersh Frid Aug 02, 2024 10:46 pm
In our game, the allies had many troops that either remained unengaged or fixed almost to the end of the game.
GeneralBob
Recruit
GeneralBob Wed Feb 05, 2025 2:52 pm
If the Allied player conducts a good fighting retreat, it is hard for the Axis to move quickly enough.
My Axis opponent encircled and destroyed many of my units at the pass, but I was still able to defend all other objectives successfully. Thus, I think there's a slight pro-Allies bias.
There are at least three possible lines of advance. Both players have interesting options when it comes to deciding where to defend or attack.
Very entertaining scenario.
SvenDuuva
Private 1st Class
SvenDuuva Mon Jun 23, 2025 6:05 pm
Our battle was halted around turn 15. However, getting a win would be difficult for the Axis. Too little time and not that easily reachable objectives. US infantry is quite poor, but if Allied player is able to retreat without getting encircled, they should be able to avoid defeat.
Brancaleone
Corporal
Brancaleone Frid Jul 04, 2025 4:17 pm
For the Axis player, it is almost impossible to reach the objectives further from the starting line because of the mud that severely limits speed. Some German reinforcements manage to reach the battle line only a few turns from the end, a game map too large for the time length of the scenario.
"Alea iacta est" (Gaius Iulius Caesar)
LEGXXIIPRPF
Lieutenant General
LEGXXIIPRPF Sun Jul 06, 2025 1:18 pm
Random Weather conditions unfortunately have a major impact on the outcome in this scn.
Ricky B
Lieutenant General
Ricky B Sun Jul 06, 2025 8:13 pm
The allied player has some advantages but when the axis reinforcements arrive, they have the opportunity to destroy lots of allied units.
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