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410520_03: Mission Impossible at Rethymnon - PzC 13 Salerno '43

410520_03: Mission Impossible at Rethymnon Image
Tiller Operational Campaigns Ladder

410520_03: Mission Impossible at Rethymnon

By Saunders & Blackie
Axis 1 - 0 - 2 Allies
Rating: 4.6 (2)
Games Played: 3
SM: 1
Turns: 13
Type: Stock
First Side: Axis
Second Side: Allies
Rethymnon, May 20th 1941: Colonel Sturm, commander of the 2nd Fallschirmjäger Regiment, was noticeably upset that his unit, the one that had held the Corinth Isthmus the previous month, had been relegated to a secondary objective. He further resented losing one of his battalions, which had been seconded to the Heraklion part of the operation. He retained two tough veteran battalions and was tasked with capturing the town of Rethymnon, as well as the airstrip to the east. It seemed that intelligence estimates on the expected strength of the enemy were grossly incorrect. The town was held by over 800 Cretan gendarmeries and, for the protection of the airfield, there were two battalions of Australian Infantry supported by more than 2000 Greek soldiers. If the odds were not bad enough, the force was delayed leaving their own airfields in Greece and were late arriving for their own drop that took place late in the afternoon. The already disrupted operation got worse as the aircraft were brought under fire as they approached the drop zones. Aircraft were shot down and some aircraft sent their men out the door while over water. Those who did land were vigorously counterattacked. Colonel Sturm was captured, as was a staff officer, who had in his possession a complete copy of the "Mercury" operational orders. It was indeed a "mission impossible" situation and, that some paratroopers fought on for several days blocking the road at Pervolia and holding an olive oil factory near the airfield, was nothing short of a miracle. [Size, small] Designer Note: This historical scenario may be unwinnable as the attacking Germans are hopelessly outnumbered. Its inclusion in the game is merely telling part of the story of this battle, as such, the victory conditions are set to give the German side a chance to win, while not being successful in their assigned mission.
Player Voting Stats
Member Balance Enjoyment
crispin's Profilecrispin Slightly Pro Axis 8
Embis's ProfileEmbis Totally Pro Allies 1
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Embis's Profile Embis vs. larsonney larsonney's Profile Allies Axis Major Loss 2 18
Axis crispin's Profile crispin vs. fastphil fastphil's Profile Allies Axis Major Victory 18 2
Axis celamanka's Profile celamanka vs. Hwkhuntswalking Hwkhuntswalking's Profile Allies Axis Major Loss 2 18
Master Sergeant
Embis Wed Oct 31, 2018 9:12 am
This stalls very quickly to an Axis Major Loss and its difficult to see how that might be avoided. This game was over for me on the first turn! and I finally quit on turn 3 with nowhere to move to, majority of units low on ammo and/or isolated, and no prospect of the situation improving.
"Never interrupt your enemy when he is making a mistake. It is impolite."
Napoleon I