• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

410520_01a: The Invasion of Crete [HTH]_Alt - PzC 13 Salerno '43

410520_01a: The Invasion of Crete [HTH]_Alt Image
Tiller Operational Campaigns Ladder

410520_01a: The Invasion of Crete [HTH]_Alt

By Saunders & Blackie (edited: Williams)
Axis 3 - 1 - 1 Allies
Rating: 8.43 (4)
Games Played: 5
SM: 4
Turns: 80
Type: Custom
First Side: Axis
Second Side: Allies
Crete, May 20th 1941: In the desert, Tobruk was surrounded and Rommel stood on the Egyptian frontier facing the British, who, a few days previously, had halted Operation Brevity to relieve Tobruk . Operation Seelowe, the invasion of Britain, had been cancelled and all eyes were now looking east. Six weeks had passed since the Germans had invaded Yugoslavia and Greece to bail out their Italians partners. Now their attention was focused on the Soviet Union, and Hitler had massed his army on the Russian border for Operation Barbarossa. Thus, in the big picture, Crete was a small sideshow where the Allies clung by their fingernails to southern Europe, the Germans having far greater issues pressuring them. It was at this time, the Germans, at the pinnacle of their airborne power, decided to invade Crete using Generalmajor Kurt Student's crack force of Fallschirmjäger. There were several plans proposed, ranging from one major Drop Zone, to others where troops would arrive scattered in 7 locations. The final plan for "Operation Merkur", or "Mercury", represented a compromise imposed by Reichsmarshall Goering called for a morning assault in the Maleme\Canea sector, followed up with two afternoon drops in the vicinity of Rethymnon and Heraklion. [Size, large] Designer Note: The Strategy|Operations option has been used for the late arriving Allied units in this scenario as some units planned for arrival were cancelled and others arrived but late enough that the historical arrival location may be overrun. Also **note** - historically the axis troops were delayed from their planned operational schedule and, in this scenario, the Axis units arrive with a variable percentage making it uncertain when follow up Axis Airborne units will arrive. To investigate alternative Axis Drop Zones with variable arrival, see scenario #410520_05.
Player Voting Stats
Member Balance Enjoyment
Barbarrossa.'s ProfileBarbarrossa. Slightly Pro Axis 7
Juan Manuel's ProfileJuan Manuel Well Balanced 8
Sargiunas's ProfileSargiunas Slightly Pro Axis 9
Steel God's ProfileSteel God Slightly Pro Axis 10
Gaming Records
1st Side Player 2nd Side Player Result Score
Axis Steel God's Profile Steel God vs. dto dto's Profile Allies Axis Major Victory 72 8
Axis Juan Manuel's Profile Juan Manuel vs. Sargiunas Sargiunas's Profile Allies Axis Major Victory 72 8
Axis Barbarrossa.'s Profile Barbarrossa. vs. Beerweasel Beerweasel's Profile Allies Axis Minor Victory 56 24
Allies giorgiobeacco's Profile giorgiobeacco vs. Pete Pete's Profile Axis Allies Major Victory 72 8
Axis Compass Rose's Profile Compass Rose vs. -72- -72-'s Profile Allies Draw 40 40
Steel God
Steel God Thu Jun 01, 2023 12:43 pm
The Allies need to keep the Germans out of Maleme at all cost. Failing to do that will start the influx of reinforcements that will eventually swamp the defenders. When Maleme falls you have to crawl eastward and delay the Germans as long as possible. They can win if they can hold Maleme into day 3 or beyond.