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0812_01: The Race for Messina - PzC 08 Sicily '43

0812_01: The Race for Messina Image
Tiller Operational Campaigns Ladder

0812_01: The Race for Messina

By Saunders & Blackie
Allies 3 - 0 - 7 Axis
Rating: 7.43 (8)
Games Played: 10
SM: 3
Turns: 38
Type: Stock
First Side: Allies
Second Side: Axis
Messina, Sicily, August 12th 1943: By this late date in the battle, the final result of the campaign was no longer in doubt; Sicily would soon be completely in Allied hands. General Hube issued orders on August 11th to begin evacuating XIV Panzer Corps. German strength had declined dramatically from the start of the campaign. The Luftwaffe no longer posed the threat it had early on, and, for the first time, a shortage of supplies was becoming evident. All that really remained was to see who would get to Messina first. Monty or Patton! This is a very different Panzer Campaign scenario as it is really designed for three people, one German and two Allied Players. Victory levels have been included, but the intent is that this is a race between the two Allied Players, not so much as a traditional battle of Axis vs. Allies. It is a race to the finish line by two equal forces against an equal enemy. [Size medium] Designer Note: This scenario can be played many different ways using House Rules such as no British units ON or NORTH of Route 120 on the north fringe of Mt. Etna before the dashed line of impassible hexes. See the game NOTES file for more information on this scenario and scenario set.
Player Voting Stats
Member Balance Enjoyment
War Pig's ProfileWar Pig Well Balanced 1
Blue 1's ProfileBlue 1 Well Balanced 10
Wolf Petr's ProfileWolf Petr Well Balanced 7
Hoyt Burrass's ProfileHoyt Burrass Moderately Pro Axis 6
PK Powers's ProfilePK Powers Totally Pro Axis 5
Kool Kat
Lieutenant General
Kool Kat Mon Aug 24, 2015 11:20 am
Allied player must race (pun intended)along the coastal and interior routes to Messina in 38 short turns. Allies are hampered by Axis defenses and the rugged Sicily terrain. If soft ground conditions develop, the Allies will be hard pressed to make it to Messina by scenario end. Allied advantages include air superiority, large numbers of artillery units (including self-propelled M7s)and armored battalions. Axis are hampered by depleted unit strengths (many units start at under 40% strength), a lack of units, no Luftwaffe, and automatic withdrawals of key German motorized units. Allies must thrust rapidly and push forward at all opportunities. Casualties take a back seat to gaining real estate. Axis must block, delay, and fall back to the next stronghold while preserving the balance of his forces. A tense and nail biting end game will find the Allies advancing to the final approaches (foothills surrounding Messina)with a handful of defending Axis forces blocking the way. Recommended scenario!
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /