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Bulge_Revived - PzC 05 Bulge '44

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Tiller Operational Campaigns Ladder

Bulge_Revived

By jonnymacbrown
Germany 4 - 2 - 0 Allies
Rating: 8.4 (6)
Games Played: 6
SM: 8
Turns: 162
Type: Custom
First Side: Germany
Second Side: Allies
Downloads: 441
Setup includes removal of 272 VG from the north, as they were engaged with the 78th ID off the map. 8th Brigade, 5th FJ now arrives as reinforcement. Units are moved around to better reflect accurate historical placement, especially VIII Corps artillery. American 2nd ID armor moved north to assist their planned offensive. German III Flak Korps added, plus three additional flaksturm regiments. Supply dumps moved off roads and a major American supply area is created @ Spa All organizations that arrive as strategic variables always do so at equal strength: The number of reinforcements listed is irrelevant. 2 SSPz Korps and 10 SS Pz Div/11th Panzer Division arrives later as operational reserves. 51 Highlanders and 33rd Tank Bde do not arrive. Changes to unit fire capabilities and assault strengths with FJ assault values generally decreased, while American airborne assault is toughened. VG firepower is increased. However, German VG divisions no longer have organic bridge engineer units. Engineer units on the German southern flank must ferry "on foot" infantry (a bit tricky, see rules) across the Our & Sauer Rivers until Corps bridge units arrive. Dawn and dusk turns; Day at 0800 and dusk at 1600. Corps artillery can now switch from Corps to Corps as American Field Arty Groups, and German Vwbs and VAGs are now moveable. Twelve US artillery, eight Corps engineer, four GS engineer units as well as Taskforce Thrasher, Department of the Oise, added to the oob. Optional rules: The German player may not bombarded the "historic" village of Monshau on Day One "beim Fuhrer befehl" and only British recon may cross the Meuse.
Player Voting Stats
Member Balance Enjoyment
jonnymacbrown's Profilejonnymacbrown Well Balanced 8
jonnymacbrown's Profilejonnymacbrown Well Balanced 8
Indragnir's ProfileIndragnir Well Balanced 9
Aolain's ProfileAolain Well Balanced 10
typhoon's Profiletyphoon Well Balanced 8
Gaming Records
1st Side Player 2nd Side Player Result Score
Allies jonnymacbrown's Profile jonnymacbrown vs. von Mohr von Mohr's Profile Germany Allies Major Loss 16 144
Germany Ricky B's Profile Ricky B vs. typhoon typhoon's Profile Allies Germany Minor Victory 112 48
Germany Aolain's Profile Aolain vs. bdtj1815 bdtj1815's Profile Allies Germany Minor Victory 112 48
Germany Indragnir's Profile Indragnir vs. jonnymacbrown jonnymacbrown's Profile Allies Draw 80 80
Germany jonnymacbrown's Profile jonnymacbrown vs. Shoopzee Shoopzee's Profile Allies Draw 80 80
jonnymacbrown
Both sides have plenty of firepower and options. The additional Greman flak can be helpful.
jonnymacbrown
Both armies very powerful. The German must break through early or else!
Indragnir
Really a great work.
Perhaps 12th SS PzD relocated allow take too quick St Vith.
Very fun
typhoon
Please note this would have got a 10 and five stars had the amount of supply available been better done. For the second half of the game I think both sides really struggled for fuel and Ammo
jonnymacbrown
1st Lieutenant
jonnymacbrown Frid May 27, 2022 9:39 pm
typhoonPlease note this would have got a 10 and five stars had the amount of supply available been better done. For the second half of the game I think both sides really struggled for fuel and Ammo

There is a massive supply dump @ Spa. Were you able to capture it? jonny
jonnymacbrown
1st Lieutenant
jonnymacbrown Sat Jun 18, 2022 4:24 pm
Pro German but still lots of fun. Needs more balancing.