• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads

020. The Battle of Dresden - WDS Campaign Leipzig

020. The Battle of Dresden Image
Black Powder Ladder

020. The Battle of Dresden

By Bill Peters
French (Nap) 4 - 0 - 4 Allies (Nap)
Rating: 4.98 (5)
Games Played: 8
SM: 9
Turns: 200
Type: Custom
First Side: French (Nap)
Second Side: Allies (Nap)
26-27 August 1813 - Historical - Intended to be played Head to Head. Note: units FIX during battle - look at the Release dialog for details. The Allies will FIX starting at 1000 (Austrians) til 12pm (entire Allied command). This simulates the pre-battle period whereby the Allies wished to establish strong batteries to bombard the city. Both players are asked to not abuse the release rules for the sake of historical accuracy - remain out of LOS and nine (9) hexes to ensure that the units do not release prematurely. The French also should avoid trying to prematurely release the Allies so as to allow for the historical release of the army at 4pm. Commentary: Napoleon had moved east towards Liegnitz to try and bring the Army of Silesia to battle but Blücher upon hearing the he was facing the French Emperor adhered to the Allies' plan of avoiding combat. Thus the French move fell on air and the Allies slipped away. Meanwhile, in Dresden, St. Cyr and the XIV Corps plus garrison troops noted a heightened amount of troops moving against the city. There had been combat a few days past and now the Army of Bohemia was attempting to take the initiative while Napoleon was away. Sending out couriers for the French monarch, St. Cyr did as best as he could with the troops that he had. Receiving assurances that the French army would indeed arrive he and his troops hunkered down for the eventual massing before the city and eventual assault. Napoleon had originally planned on crossing at Königstein and moving against the Allies' open right flank but instead went for the direct maneuver. Arriving in time to save the day with the Guard and two corps the cry went up, "Vive l'Empereur!" At that moment the Allied monarchs attempted to call off the 4pm assault but to no avail. The signal cannon were sounded and the columns of Allied troops went into the attack. What followed were two days of terrific fighting. The Allies' attack on the first day was blunted and on the second day the French went over to the attack despite the weather turning to heavy rain and rendering the roads next to useless. While this would be another of Napoleon's finest victories his first plan would probably have netted him a finer victory. Had he attacked the Allied right flank there is no doubt that the Allies would have been forced away from their depots and the Army of Bohemia out of action for months to come. Note: Uses Emplaced artillery for the Marcolini Fort and the five redoubts in front of the city.
Player Voting Stats
Member Balance Enjoyment
agmoss99's Profileagmoss99 Moderately Pro French (Nap) 3
agmoss99's Profileagmoss99 Well Balanced 6
agmoss99's Profileagmoss99 Well Balanced 6
agmoss99's Profileagmoss99 Totally Pro Allies (Nap) 2
Cpt Courageous's ProfileCpt Courageous Totally Pro Allies (Nap) 1
Cpt Courageous
Lieutenant Colonel
Cpt Courageous Wed Sep 15, 2021 11:35 am
Allies, in substantial force are able to advance on Dresden. After initial contact 30% of the advancing forces fixes by turn 7 blocking roads and bridges. 3 turns later more forces fix within 8 hexes of the enemy. Allies still had force to overwhelm fixed batteries. If you want a guaranteed allied win this is your scenario.