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Fredericksburg, Nov 19th Meeting engagement - HPS/JTS Campaign Chancellorsville

Fredericksburg, Nov 19th Meeting engagement Image
Black Powder Ladder

Fredericksburg, Nov 19th Meeting engagement

By Richard Walker
Union 0 - 1 - 1 CSA
Rating: 7.33 (3)
Games Played: 2
SM: 7
Turns: 86
Type: Stock
First Side: Union
Second Side: CSA
(MEETING ENGAGEMENT) **All sectional artillery** By late November, it had become clear to both armies that the town of Fredericksburg would soon become the focal point for a Union drive into Virginia. Both Lee and Burnside were determined to hold the town. If caught by surprise, Lee's army could be defeated in detail. But if Burnside acted too rashly, his army might also be defeated in detail. So skill of movement will need to be employed for either army to succeed. Though the Union will have superior numbers, they won't be fully engaged until the late morning of the second day. Until that ime, both armies will be roughly equal. The first task for the Union army will be to build the pontoon bridges across the Rappahanock and establish a bridgehead. The minimum strengh for infantry to cross is 225. Please read rules regarding brigdes. Total forces: USA-111,380 CSA-81,343
Player Voting Stats
Member Balance Enjoyment
Nortan's ProfileNortan Well Balanced 4
Steel God's ProfileSteel God Moderately Pro CSA 9
2-81 Armor's Profile2-81 Armor Slightly Pro CSA 7
Gaming Records
1st Side Player 2nd Side Player Result Score
CSA Steel God's Profile Steel God vs. 2-81 Armor 2-81 Armor's Profile Union CSA Minor Win 70 28
Union Nortan's Profile Nortan vs. panther421 panther421's Profile CSA Draw 56 56
Steel God
Lieutenant General
Steel God Tue Apr 06, 2021 11:26 pm
The Union player has to either attempt multiple crossing in hopes of getting one solid one, or sacrifice any progress on day one and try and build your bridges at night.
2-81 Armor
2-81 Armor Wed Apr 07, 2021 2:18 am
Crossing a major river was a whole new and challenging experience for me. Once I got the hang of it, I also found the value of having multiple crossing sites in order to create confusion for the enemy.

As Paul commented, a game of hide and seek at the start, that turns into a slug fest once the Union side commits to a major effort at a crossing.

I rate it as very good, and just a bit slightly pro-CSA. That's only because it is a bit easier to defend at river crossing than to attack.
"And I will show you where the Iron Crosses grow."- Sgt Rolf Steiner, The Cross of Iron