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031. Battle of Antietam, September 17th, 1862 - HPS/JTS Campaign Antietam

031. Battle of Antietam, September 17th, 1862 Image
Black Powder Ladder

031. Battle of Antietam, September 17th, 1862

By Richard Walker
Union 4 - 1 - 5 CSA
Rating: 5.8 (6)
Games Played: 10
SM: 4
Turns: 40
Type: Stock
First Side: Union
Second Side: CSA
(Historical, 40 Turns) Following the battles for the gaps of South Mountain, General Robert E Lee, gathers his men near Sharpsburg, Maryland. Union General George McClellan is moving toward him. Though cautious, he continues to advance, but fears Lee will strike first. Lee's back is against the Potomac River, but McClellan's army waits for the attack order. (Best Played as Confederates against A/I)
Player Voting Stats
Member Balance Enjoyment
Bilco's ProfileBilco Slightly Pro Union 8
agmoss99's Profileagmoss99 Totally Pro Union 6
The_General's ProfileThe_General Moderately Pro Union 10
Steel God's ProfileSteel God Well Balanced 5
agmoss99's Profileagmoss99 Moderately Pro CSA 4
Gaming Records
1st Side Player 2nd Side Player Result Score
Union agmoss99's Profile agmoss99 vs. Saddlesore Saddlesore's Profile CSA Union Minor Loss 16 40
CSA The_General's Profile The_General vs. Partizanka Partizanka's Profile Union Draw 32 32
Union Steel God's Profile Steel God vs. Partizanka Partizanka's Profile CSA Union Major Loss 8 56
CSA The_General's Profile The_General vs. sabek73 sabek73's Profile Union CSA Minor Win 40 16
CSA agmoss99's Profile agmoss99 vs. Jagger Jagger's Profile Union CSA Major Loss 8 56
Saddlesore
Staff Sergeant
Saddlesore Tue Jul 19, 2022 3:54 am
The Confederates could sit and wait pretty much behind Antietam Creek. There were not enough objectives and as the Confederate player I had no reason to go to the offensive. Confederate units were much better quality to Union. Anytime the Union attacked a couple of volleys from the Confederates sent them running. Frankly cavalry seems useless, it's too expensive to use in any offensive manner and even too expensive to risk running into Union forces for Recon. Even trying to harass supply is risky if they bump into infantry. Coming from the Nappy games, line movement appears too easy with little disruption, It seems wonky in general. Just my thoughts.