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1914_0820_01s: Clash of Empires - FWWC 02 East Prussia '14

1914_0820_01s: Clash of Empires Image
Tiller Operational Campaigns Ladder

1914_0820_01s: Clash of Empires

By Ed Williams
Central Powers 12 - 1 - 3 Allied Powers
Rating: 7.74 (17)
Games Played: 16
SM: 9
Turns: 206
Type: Stock
First Side: Central Powers
Second Side: Allied Powers
East Prussia, 19th August 1914: In the second week of August, 1914, with German armies already half way across Belgium, and the Austro-Hungarian and Russian armies marching towards each other in Galicia, two Russian armies went on the offensive in East Prussia. The target was the historic Prussian coronation city of Königsberg, a city which the Prussians were determined not to lose. However, the Schieffen Plan had always intended a defensive posture in East Prussia until victory was won on the Western Front, because it was originally calculated that Russian would need nearly two months to fully mobilize. However on the 20th of August, only two weeks after German declared war on Russia, the Russians were already marching into East Prussia with one army, and another army was nearing the frontier. Russia's modernizations since the original Schieffen Plan was devised greatly shortened its mobilization time, causing a crisis in German planning. The relatively small German 8.Armee was alone, expected to do the impossible. In this opening clash between two empires, only an aggressive and active German defense would save East Prussia and likely the entire German war effort. [Size: huge] *See the notes document for information on scenario design decisions and historical notes.
Player Voting Stats
Member Balance Enjoyment
Stephen's ProfileStephen Moderately Pro Central Powers 9
Doctor's ProfileDoctor Moderately Pro Central Powers 10
jim pfleck's Profilejim pfleck Well Balanced 8
jonnymacbrown's Profilejonnymacbrown Slightly Pro Central Powers 10
Uncle Dude's ProfileUncle Dude Moderately Pro Central Powers 7
2nd Lieutenant
Doctor Sat Aug 08, 2015 5:58 pm
The scenario tilts toward the Central Powers but the conditions for a total victory by them are very difficult to obtain. It is a wonderful scenario if you love manuever and whichever side you play you will learn lessons that you will want to apply in another shot at the scenario.
jim pfleck
jim pfleck Mon Sep 28, 2015 7:15 pm
Difficult for the Russians to win but if I had played better the first half of the game I would have been able to make a good go at a draw...
1st Lieutenant
jonnymacbrown Wed Jul 27, 2016 8:43 pm
The Russian player needs all 206 turns to win
typhoon Wed May 09, 2018 5:56 pm
Never did find out what the early termination option was but what a great game
Elxaime Tue Jun 21, 2022 12:23 am
The two armies are distinctive, and each need their own type of handling. I felt was moderately pro-Central Powers since the VP conditions don't seem favorable to Russia generating a true threat of victory due to daunting terrain, 1st Army slowness rules, and lack of Russian army quality.
Warrant Officer
devoncop Thu Sep 21, 2023 7:30 am
Strategically the Germans are in a very tricky position but the restrictions on Russian movement, poor organisation and morale and the ability of the Germans to use interior lines means it is not as tough for the Germans as it first appears.
"I may not agree with what you say but will defend to the death your right to say it"
Oldman Sat Jan 06, 2024 6:17 pm
With twice the strength of the German Army you might expect a somewhat easy time for the Russians. Nope. The effect of better morale is considerable for the German, especially when it comes to gun fire. The difference in the fire effects results is likely to cause disruption in the Russian much more so than the German. Add the better command structure for the German and the Russian player has a hard but not impossible problem. Beware but have fun.
crazyivan Sat Jan 06, 2024 8:13 pm
Russian 1st and 2nd Armies working in unison
makes it difficult for the Germans to win.
Steel God
Steel God Thu Mar 21, 2024 12:43 pm
The game presents challenges for each side, and each unique unto that particular side. The halt orders for first army are an extreme annoyance but the scenario would be unplayable without it as the Russians (as they should have historically) can otherwise just swamp the Germans.