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1914_0818_01s: Driving the Wedge - FWWC 01 France '14

1914_0818_01s: Driving the Wedge Image
Tiller Operational Campaigns Ladder

1914_0818_01s: Driving the Wedge

By Edward Williams
Central Powers 14 - 3 - 3 Allied Powers
Rating: 7.76 (16)
Games Played: 20
SM: 3
Turns: 13
Type: Stock
First Side: Central Powers
Second Side: Allied Powers
Along the Gette River, Belgium, 18th August 1914: Following the fall of Liège, the Belgian Armée de Campagne began solidifying a line of defense along the Gette River. On 17 August, von Moltke issued instructions to von Kluck to shoulder the Belgian Army away from Antwerp. However, to complicate things, von Kluck was also told that his 1.Armee would be under the orders of 2.Armee's commander von Bülow. The cavalry, under H.K.K.2, would also be reassigned to the 2.Armee to provide security between the two advancing armies. von Moltke's justification was that during the advance on the north side of the Meuse, the 1.Armee and 2.Armee must remain in close proximity. von Kluck was furious and argued that it was his 1.Armee, which was on the flank, that had the strategic challenges necessitating independent action and the full use of the H.K.K.2 on the northern flank. But this was to be ignored and von Kluck was forced to drive a wedge between the Belgians and Antwerp with his hands tied. [Size: medium] *See the notes document for information on scenario design decisions and historical notes.
Player Voting Stats
Member Balance Enjoyment
Kuriltai's ProfileKuriltai Well Balanced 8
Archijerej's ProfileArchijerej Well Balanced 7
jonnymacbrown's Profilejonnymacbrown Well Balanced 10
Jeff Conner's ProfileJeff Conner Moderately Pro Central Powers 6
Sgt Jasper's ProfileSgt Jasper Moderately Pro Central Powers 6
Belgian Army packs some punch!
Jeff Conner
1st Lieutenant
Jeff Conner Tue Apr 22, 2014 1:03 pm
The Allies start off in a rough position and need to know when to retreat.
Sgt Jasper
Lieutenant Colonel
Sgt Jasper Wed May 28, 2014 1:04 am
Strongly favors Central Powers. Not totally, but more than moderately.
jim pfleck
jim pfleck Sun Jun 26, 2016 5:23 pm
race against time for the Germans
1st Lieutenant
Partizanka Wed Dec 21, 2016 6:15 pm
Tried to make a fight of it instead of taking advantage of exit hexes and wound up losing too many objectives and men through ZOC captures.
Master Sergeant
ComradeP Wed Oct 28, 2020 4:18 pm
It's an entertaining scenario, but I don't see how the Germans can win this if the Belgians move two divisions or so to the exit hexes. I'm surprised there are so many German wins.
KAreil Sat Dec 04, 2021 12:41 pm
Played as Germany with default rules. My opponent decided against exiting his army and tried to make a stand. Although the Belgians did delay the German steamroller valiantly they got pushed back further and further. The VPs in Aarschot brought the victory as I could snatch them with my cavalry in the beginning and counter attacks could be beaten with arriving infantry forces.
"Tapfer. Standhaft. Treu." - PzGrenB.13 Ried/Innkreis
Private 1st Class
krmiller Mon Dec 06, 2021 1:00 pm
Like many of these scenarios if you are no familiar with the battle and don't read the scenario notes you will have no chance as the allies. Many of the scenarios require the allies to retreat off the map to have a chance to avoid losing so that any competent central power player can easily gain a victory otherwise.